using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCimproved : MonoBehaviour { public Animator animator; public GameObject npcPrefab; public AudioSource audio; private bool walking = true; void Start() { } void Update() { if (walking) { npcPrefab.transform.position += new Vector3(00,0,0.005f); } } // Disabels the animation controller, to simulate getting hit by car void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Player") { if (walking) { audio.Play(); animator.runtimeAnimatorController = Resources.Load("m_Controller") as RuntimeAnimatorController; walking = false; } } } }