using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class WinScript : MonoBehaviour { public TextMeshProUGUI MainText; public TextMeshProUGUI MainText2; public List leaderboard; public List time; public GameObject winner; void Start() { leaderboard = GameObject.Find("GameManager").GetComponent().playersFinished; time = GameObject.Find("GameManager").GetComponent().playerTimes; } private void Update() { MainText.text = "Leaderboard: "; MainText2.text = "\n"; for (var i = 0; i < leaderboard.Count; i++){ MainText.text += "\n" + (i+1) + "." + leaderboard[i]; MainText2.text += "\n(" + time[i] + ")"; } } }