using System.Collections; using System.Collections.Generic; using UnityEngine; public class LapTimer : MonoBehaviour { public float time = 0; private bool startTime = false; private void OnTriggerEnter(Collider other) { if (startTime) { startTime = false; print(time); } else { startTime = true; time=0; } } void FixedUpdate() { time +=1; } }