using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarController : MonoBehaviour { public WheelCollider frontLeftWheel, frontRightWheel; public WheelCollider rearLeftWheel, rearRightWheel; public float motorForce = 10000000f; public float steeringAngle = 30f; void Update() { // Motor input float motorInput = Input.GetAxis("Vertical"); frontLeftWheel.motorTorque = motorInput * motorForce; frontRightWheel.motorTorque = motorInput * motorForce; // Steering input float steeringInput = Input.GetAxis("Horizontal"); frontLeftWheel.steerAngle = steeringInput * steeringAngle; frontRightWheel.steerAngle = steeringInput * steeringAngle; // Move camera } }