using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarCustomizationCamera : MonoBehaviour { new Transform transform; public Transform car; public float rotateSpeed; Vector3 startPosition; Quaternion startRotation; // Start is called before the first frame update void Start() { transform = GetComponent(); startPosition = transform.position; startRotation = transform.rotation; } // Update is called once per frame void Update() { transform.LookAt(car); // transform.Translate(Vector3.right * Time.deltaTime); transform.position += transform.right * Time.deltaTime * rotateSpeed; } private void OnEnable() { transform.position = startPosition; transform.rotation = startRotation; } }