win screen done
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Unity.VisualScripting;
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using System.Linq;
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public class WinScript : MonoBehaviour
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{
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public TextMeshProUGUI MainText;
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@@ -12,6 +13,7 @@ public class WinScript : MonoBehaviour
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public GameObject[] Garages;
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private GameObject currentGarage;
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private string playercar = "";
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void Start()
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{
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@@ -21,50 +23,50 @@ public class WinScript : MonoBehaviour
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}
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leaderboard = GameObject.Find("GameManager").GetComponent<GameManager>().playersFinished;
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time = GameObject.Find("GameManager").GetComponent<GameManager>().playerTimesStr;
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if (leaderboard[0].Contains("Player")){
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Garages[0].SetActive(true);
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}else{
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if (leaderboard[0] == "Racecar")
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{
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currentGarage = Garages[6];
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Garages[6].SetActive(true);
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}
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else if (leaderboard[0] == "Hotrod")
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{
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currentGarage = Garages[2];
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Garages[2].SetActive(true);
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}
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else if (leaderboard[0] == "Icecream")
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{
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currentGarage = Garages[5];
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Garages[5].SetActive(true);
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}
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else if (leaderboard[0] == "MuscleCar")
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{
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currentGarage = Garages[1];
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Garages[1].SetActive(true);
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}
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else if (leaderboard[0] == "Pickup")
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{
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currentGarage = Garages[3];
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Garages[3].SetActive(true);
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}
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else if (leaderboard[0] == "SchoolBus")
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{
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currentGarage = Garages[7];
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Garages[7].SetActive(true);
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}
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else if (leaderboard[0] == "Sportscar")
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{
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currentGarage = Garages[4];
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Garages[4].SetActive(true);
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}
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else if (leaderboard[0] == "StreetRacist")
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{
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currentGarage = Garages[0];
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Garages[0].SetActive(true);
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}
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if (leaderboard[0].Contains("player")){
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}
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if (leaderboard[0].Contains("Racecar"))
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{
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currentGarage = Garages[6];
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Garages[6].SetActive(true);
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}
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else if (leaderboard[0].Contains("Hotrod"))
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{
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currentGarage = Garages[2];
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Garages[2].SetActive(true);
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}
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else if (leaderboard[0].Contains("Icecream"))
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{
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currentGarage = Garages[5];
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Garages[5].SetActive(true);
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}
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else if (leaderboard[0].Contains("Musclecar"))
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{
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currentGarage = Garages[1];
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Garages[1].SetActive(true);
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}
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else if (leaderboard[0].Contains("Pickup"))
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{
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currentGarage = Garages[3];
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Garages[3].SetActive(true);
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}
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else if (leaderboard[0].Contains("SchoolBus"))
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{
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currentGarage = Garages[7];
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Garages[7].SetActive(true);
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}
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else if (leaderboard[0].Contains("Sportscar"))
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{
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currentGarage = Garages[4];
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Garages[4].SetActive(true);
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}
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else if (leaderboard[0].Contains("Streetracist"))
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{
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currentGarage = Garages[0];
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Garages[0].SetActive(true);
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}
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}
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