DNF-timer + next car button when finished
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@@ -8,6 +8,7 @@ using UnityEditor.SearchService;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviour
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{
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public int lapAmount;
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@@ -20,6 +21,9 @@ public class GameManager : MonoBehaviour
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public TextMeshProUGUI lapCounter;
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public TextMeshProUGUI timeCounter;
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public TextMeshProUGUI startTime;
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public TextMeshProUGUI DNFTime;
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public TextMeshProUGUI speedometer;
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public GameObject nextCarbtn;
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float DNFTimer = 0;
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private bool hasCountedDown = false;
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void Start()
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@@ -51,6 +55,10 @@ public class GameManager : MonoBehaviour
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StartGame();
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}
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for (int i = 0; i < players.Count(); i++)
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{
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GameObject player = players[i];
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@@ -86,6 +94,10 @@ public class GameManager : MonoBehaviour
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{
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int checkpointsCollected = player.GetComponent<PlayerController>().checkpointsCollected;
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carRB = player.GetComponent<RigidBody>();
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carVel = (math.abs(carRB.velocity.x) + math.abs(carRB.velocity.y) + math.abs(carRB.velocity.z))*5;
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speedometer.SetText(carVel.ToString());
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if (checkpointsCollected == checkpoints.Count())
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{
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player.GetComponent<PlayerController>().checkpointsCollected = 0;
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@@ -96,18 +108,7 @@ public class GameManager : MonoBehaviour
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lapCounter.text = "Lap count: " + playerLaps[i] + "/" + lapAmount;
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}
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string strTimes =playerTimes[i].ToString();
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int seconds = (int)MathF.Floor(playerTimes[i]);
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int seperator = strTimes.IndexOf(",");
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string miliseconds;
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if (strTimes.Length < seperator + 4)
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miliseconds = ",000";
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else
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miliseconds = strTimes.Substring(seperator, 4);
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timeCounter.text = "Time: " + seconds + miliseconds;
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timeCounter.text = "Time: " + (Mathf.Round(playerTimes[i]*1000)/1000).ToString();
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}
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if (playerLaps[i] > lapAmount)
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@@ -120,6 +121,7 @@ public class GameManager : MonoBehaviour
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else
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playersFinished.Add(player.name + " (player)");
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player.GetComponent<PlayerController>().enabled = false;
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nextCarbtn.SetActive(true);
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playerTimesStr[i] = playerTimes[i].ToString();
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}
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@@ -131,6 +133,7 @@ public class GameManager : MonoBehaviour
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if (playersFinished.Count() > 0)
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{
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DNFTimer += Time.deltaTime;
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DNFTime.text = "DNF timer: "+(Mathf.Round(60-DNFTimer)).ToString();
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}
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// race finished
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