Training Area is ready
This commit is contained in:
@@ -8,6 +8,7 @@ using UnityEngine.UIElements;
|
||||
using System.Linq;
|
||||
using Unity.Mathematics;
|
||||
using Unity.VisualScripting;
|
||||
using System.Reflection;
|
||||
|
||||
public class AgentController : Agent
|
||||
{
|
||||
@@ -19,11 +20,16 @@ public class AgentController : Agent
|
||||
public float autoBrake = 100;
|
||||
WheelControl[] wheels;
|
||||
Rigidbody rigidBody;
|
||||
public Transform Target; //(35..39, 0.25, -20..-30)
|
||||
public List<GameObject> checkpoints;
|
||||
Vector3 startPosition;
|
||||
Quaternion startRotation;
|
||||
int currentStep = 0;
|
||||
int stepsSinceCheckpoint = 0;
|
||||
public int maxStepsPerCheckpoint = 300;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
[System.Obsolete]
|
||||
void Start()
|
||||
{
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
@@ -35,6 +41,7 @@ public class AgentController : Agent
|
||||
|
||||
public override void OnEpisodeBegin()
|
||||
{
|
||||
int stepsSinceCheckpoint = 0;
|
||||
// reset wheels
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
@@ -43,61 +50,68 @@ public class AgentController : Agent
|
||||
wheel.WheelCollider.steerAngle = 0;
|
||||
}
|
||||
|
||||
// reset car
|
||||
|
||||
transform.localPosition = startPosition;
|
||||
transform.localRotation = startRotation;
|
||||
rigidBody.velocity = Vector3.zero;
|
||||
rigidBody.angularVelocity = Vector3.zero;
|
||||
|
||||
Target.localPosition = new Vector3(UnityEngine.Random.Range(35f, 39f),
|
||||
0.25f,
|
||||
UnityEngine.Random.Range(-30f, -20f));
|
||||
// reset checkpoints
|
||||
|
||||
foreach (GameObject checkpoint in checkpoints)
|
||||
{
|
||||
checkpoint.GetComponent<Checkpoint>().isCollected = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectObservations(VectorSensor sensor)
|
||||
{
|
||||
// Target and Agent positions
|
||||
sensor.AddObservation(Target.localPosition.x);
|
||||
sensor.AddObservation(Target.localPosition.z);
|
||||
Transform currentCheckpoint = checkpoints[0].transform;
|
||||
foreach (GameObject checkpoint in checkpoints)
|
||||
{
|
||||
bool isCollected = checkpoint.GetComponent<Checkpoint>().isCollected;
|
||||
|
||||
if (!isCollected)
|
||||
{
|
||||
currentCheckpoint = checkpoint.transform;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
sensor.AddObservation(currentCheckpoint.localPosition.x);
|
||||
sensor.AddObservation(currentCheckpoint.localPosition.z);
|
||||
|
||||
|
||||
// agent
|
||||
sensor.AddObservation(transform.localPosition.x);
|
||||
sensor.AddObservation(transform.localPosition.z);
|
||||
sensor.AddObservation(transform.rotation.eulerAngles.y);
|
||||
|
||||
// Agent velocity
|
||||
|
||||
// calculate forward velocity
|
||||
var FullVelocityMagnitude = rigidBody.velocity.magnitude; // Velocity including angular velocity
|
||||
var angularMagnitude = rigidBody.angularVelocity.magnitude;
|
||||
|
||||
var forwardMagnitude = Mathf.Sqrt( Mathf.Pow(FullVelocityMagnitude, 2) - Mathf.Pow(angularMagnitude, 2)); // Agent velocity in forward direction
|
||||
|
||||
// add obserevations
|
||||
if (forwardMagnitude >= 0.001)
|
||||
sensor.AddObservation(forwardMagnitude);
|
||||
else
|
||||
sensor.AddObservation(FullVelocityMagnitude);
|
||||
|
||||
sensor.AddObservation(angularMagnitude);
|
||||
|
||||
}
|
||||
// sensor.AddObservation(wheels[0].WheelCollider.motorTorque);
|
||||
// sensor.AddObservation(wheels[0].WheelCollider.brakeTorque);
|
||||
// sensor.AddObservation(wheels[0].WheelCollider.steerAngle);
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("space"))
|
||||
{
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
wheel.WheelCollider.brakeTorque = 0;
|
||||
wheel.WheelCollider.motorTorque = 0;
|
||||
wheel.WheelCollider.steerAngle = 0;
|
||||
}
|
||||
transform.localPosition = startPosition;
|
||||
transform.localRotation = startRotation;
|
||||
rigidBody.velocity = Vector3.zero;
|
||||
rigidBody.angularVelocity = Vector3.zero;
|
||||
// // calculate forward velocity
|
||||
// var FullVelocityMagnitude = rigidBody.velocity.magnitude; // Velocity including angular velocity
|
||||
// var angularMagnitude = rigidBody.angularVelocity.magnitude;
|
||||
|
||||
// var forwardMagnitude = Mathf.Sqrt( Mathf.Pow(FullVelocityMagnitude, 2) - Mathf.Pow(angularMagnitude, 2)); // Agent velocity in forward direction
|
||||
|
||||
// // add obserevations
|
||||
// if (forwardMagnitude >= 0.001)
|
||||
// sensor.AddObservation(forwardMagnitude);
|
||||
// else
|
||||
// sensor.AddObservation(FullVelocityMagnitude);
|
||||
|
||||
// sensor.AddObservation(angularMagnitude);
|
||||
|
||||
Target.localPosition = new Vector3(UnityEngine.Random.Range(35f, 39f),
|
||||
0.25f,
|
||||
UnityEngine.Random.Range(-30f, -20f));
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnActionReceived(ActionBuffers actions)
|
||||
@@ -169,8 +183,6 @@ public class AgentController : Agent
|
||||
wheel.WheelCollider.brakeTorque = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (isStopping)
|
||||
{
|
||||
// If the user is trying to go in the opposite direction
|
||||
@@ -182,16 +194,50 @@ public class AgentController : Agent
|
||||
wheel.WheelCollider.brakeTorque = (Mathf.Abs(vInput) * brakeTorque + autoBrake) * 5;
|
||||
}
|
||||
|
||||
// wheel.WheelCollider.motorTorque = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// rewards
|
||||
float distanceToTarget = Vector3.Distance(transform.localPosition, Target.localPosition);
|
||||
|
||||
if (distanceToTarget < 0.5f)
|
||||
Transform currentCheckpoint = checkpoints[0].transform;
|
||||
foreach (GameObject checkpoint in checkpoints)
|
||||
{
|
||||
bool isCollected = checkpoint.GetComponent<Checkpoint>().isCollected;
|
||||
|
||||
if (!isCollected)
|
||||
{
|
||||
currentCheckpoint = checkpoint.transform;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var closestPoint = currentCheckpoint.GetComponent<Collider>().ClosestPointOnBounds(transform.localPosition);
|
||||
var distanceToCheckpoint = Vector3.Distance(transform.localPosition, closestPoint);
|
||||
|
||||
if (distanceToCheckpoint < 0.3f)
|
||||
{
|
||||
|
||||
Debug.Log(currentCheckpoint.name);
|
||||
|
||||
currentCheckpoint.GetComponent<Checkpoint>().isCollected = true;
|
||||
stepsSinceCheckpoint = 0;
|
||||
|
||||
if (currentCheckpoint == checkpoints[checkpoints.Count - 1].transform)
|
||||
{
|
||||
SetReward(10f);
|
||||
EndEpisode();
|
||||
|
||||
Debug.Log("END");
|
||||
}
|
||||
|
||||
SetReward(1.0f);
|
||||
}
|
||||
|
||||
currentStep += 1;
|
||||
stepsSinceCheckpoint += 1;
|
||||
|
||||
if (stepsSinceCheckpoint >= maxStepsPerCheckpoint)
|
||||
{
|
||||
stepsSinceCheckpoint = 0;
|
||||
EndEpisode();
|
||||
}
|
||||
}
|
||||
@@ -200,8 +246,6 @@ public class AgentController : Agent
|
||||
{
|
||||
var discreteActionsOut = actionsOut.DiscreteActions;
|
||||
|
||||
Debug.Log(Input.GetAxis("Vertical"));
|
||||
|
||||
discreteActionsOut[0] = 2;
|
||||
discreteActionsOut[1] = 2;
|
||||
|
||||
@@ -215,83 +259,4 @@ public class AgentController : Agent
|
||||
if (Input.GetAxis("Horizontal") > 0.5)
|
||||
discreteActionsOut[1] = 1;
|
||||
}
|
||||
|
||||
// // Update is called once per frame
|
||||
// void FixedUpdate()
|
||||
// {
|
||||
// float vInput = Input.GetAxis("Vertical");
|
||||
// float hInput = Input.GetAxis("Horizontal");
|
||||
|
||||
// // Calculate current speed in relation to the forward direction of the car
|
||||
// // (this returns a negative number when traveling backwards)
|
||||
// float forwardSpeed = Vector3.Dot(transform.forward, rigidBody.velocity);
|
||||
|
||||
|
||||
// // Calculate how close the car is to top speed
|
||||
// // as a number from zero to one
|
||||
// float speedFactor = Mathf.InverseLerp(0, maxSpeed / 4, forwardSpeed);
|
||||
|
||||
// // Use that to calculate how much torque is available
|
||||
// // (zero torque at top speed)
|
||||
// float currentMotorTorque = Mathf.Lerp(motorTorque, 0, speedFactor);
|
||||
|
||||
// // …and to calculate how much to steer
|
||||
// // (the car steers more gently at top speed)
|
||||
|
||||
// float currentSteerRange = Mathf.Lerp(steeringRange, steeringRangeAtMaxSpeed, speedFactor);
|
||||
|
||||
// // Check whether the user input is in the same direction
|
||||
// // as the car's velocity
|
||||
// bool isAccelerating = Mathf.Sign(vInput) == Mathf.Sign(forwardSpeed);
|
||||
|
||||
// bool isStopping = vInput == 0; // range
|
||||
|
||||
// bool isBraking = (vInput < 0 && forwardSpeed > 0) || (vInput > 0 && forwardSpeed < 0);
|
||||
|
||||
// if (vInput > 0 && forwardSpeed < 0)
|
||||
// {
|
||||
// isAccelerating = false;
|
||||
// }
|
||||
|
||||
// foreach (var wheel in wheels)
|
||||
// {
|
||||
// // Apply steering to Wheel colliders that have "Steerable" enabled
|
||||
// if (wheel.steerable)
|
||||
// {
|
||||
// wheel.WheelCollider.steerAngle = hInput * currentSteerRange;
|
||||
// }
|
||||
|
||||
// if (isBraking)
|
||||
// {
|
||||
// wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
|
||||
// //wheel.WheelCollider.motorTorque = 0;
|
||||
// }
|
||||
|
||||
// if (isAccelerating)
|
||||
// {
|
||||
// // Apply torque to Wheel colliders that have "Motorized" enabled
|
||||
// if (wheel.motorized)
|
||||
// {
|
||||
// wheel.WheelCollider.motorTorque = vInput * currentMotorTorque;
|
||||
// }
|
||||
// wheel.WheelCollider.brakeTorque = 0;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
// if (isStopping)
|
||||
// {
|
||||
// // If the user is trying to go in the opposite direction
|
||||
// // apply brakes to all wheels
|
||||
// wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque + autoBrake;
|
||||
|
||||
// if (forwardSpeed < 0)
|
||||
// {
|
||||
// wheel.WheelCollider.brakeTorque = (Mathf.Abs(vInput) * brakeTorque + autoBrake) * 5;
|
||||
// }
|
||||
|
||||
// // wheel.WheelCollider.motorTorque = 0;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
8
Assets/Demonstrations.meta
Normal file
8
Assets/Demonstrations.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d34ba0f52820a6c439d6ae11a916c6f6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Demonstrations/BensonYouRetard.demo
Normal file
BIN
Assets/Demonstrations/BensonYouRetard.demo
Normal file
Binary file not shown.
10
Assets/Demonstrations/BensonYouRetard.demo.meta
Normal file
10
Assets/Demonstrations/BensonYouRetard.demo.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e6dea9e239c01840b87be0d1b43c8bb
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData: ' (Unity.MLAgents.Demonstrations.DemonstrationSummary)'
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 7bd65ce151aaa4a41a45312543c56be1, type: 3}
|
||||
@@ -1 +1 @@
|
||||
{"count":1,"self":46.1017856,"total":46.9356809,"children":{"InitializeActuators":{"count":1,"self":0,"total":0,"children":null},"InitializeSensors":{"count":1,"self":0.0010064,"total":0.0010064,"children":null},"AgentSendState":{"count":2095,"self":0.035713499999999995,"total":0.067968199999999993,"children":{"CollectObservations":{"count":2095,"self":0.0191258,"total":0.0191258,"children":null},"WriteActionMask":{"count":2095,"self":0.0051049,"total":0.0051049,"children":null},"RequestDecision":{"count":2095,"self":0.008024,"total":0.008024,"children":null}}},"DecideAction":{"count":2095,"self":0.7322124,"total":0.7322124,"children":null},"AgentAct":{"count":2095,"self":0.0317066,"total":0.0317066,"children":null}},"gauges":{"Benson v1.CumulativeReward":{"count":6,"max":1,"min":1,"runningAverage":1,"value":1,"weightedAverage":1}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1712338807","unity_version":"2022.3.11f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2022.3.11f1\\Editor\\Unity.exe -projectpath C:\\Users\\noahk\\Documents\\Unity projects\\Racesm -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-noahk -hubSessionId 61390a08-deee-455b-9b78-7c702050fabf -accessToken HPacrWVInUHR0G5x93m6zxWFWNrjAqy08EExnpTeleY005f","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"AI training","end_time_seconds":"1712338854"}}
|
||||
{"count":1,"self":7.2964823999999995,"total":60.9954573,"children":{"InitializeActuators":{"count":3,"self":0.001513,"total":0.001513,"children":null},"InitializeSensors":{"count":3,"self":0.0010095,"total":0.0010095,"children":null},"AgentSendState":{"count":2184,"self":0.0263912,"total":0.1014805,"children":{"CollectObservations":{"count":6552,"self":0.0160938,"total":0.0160938,"children":null},"WriteActionMask":{"count":6552,"self":0.0020112,"total":0.0020112,"children":null},"RequestDecision":{"count":6552,"self":0.019229899999999998,"total":0.056984299999999995,"children":{"AgentInfo.ToProto":{"count":6552,"self":0.016433299999999998,"total":0.0377544,"children":{"GenerateSensorData":{"count":6552,"self":0.0213211,"total":0.0213211,"children":null}}}}}}},"DecideAction":{"count":2184,"self":53.5099136,"total":53.509915199999995,"children":null},"AgentAct":{"count":2184,"self":0.0840575,"total":0.0840575,"children":{"AgentInfo.ToProto":{"count":21,"self":0,"total":0,"children":{"GenerateSensorData":{"count":21,"self":0,"total":0,"children":null}}}}}},"gauges":{"BensonImitationV1.CumulativeReward":{"count":21,"max":0,"min":0,"runningAverage":0,"value":0,"weightedAverage":0}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1712357698","unity_version":"2022.3.11f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2022.3.11f1\\Editor\\Unity.exe -projectpath C:\\Users\\noahk\\Documents\\Unity projects\\Racesm -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-noahk -hubSessionId 61390a08-deee-455b-9b78-7c702050fabf -accessToken HPacrWVInUHR0G5x93m6zxWFWNrjAqy08EExnpTeleY005f","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"AI training","end_time_seconds":"1712357759"}}
|
||||
8
Assets/Materials.meta
Normal file
8
Assets/Materials.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33d5db520164fcf439d7d2743ad4c2c5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
83
Assets/Materials/Red.mat
Normal file
83
Assets/Materials/Red.mat
Normal file
@@ -0,0 +1,83 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Red
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
8
Assets/Materials/Red.mat.meta
Normal file
8
Assets/Materials/Red.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41c5a4f3f73f58c48a21d723635a3f63
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
4341
Assets/Prefabs/TrainingArea.prefab
Normal file
4341
Assets/Prefabs/TrainingArea.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/TrainingArea.prefab.meta
Normal file
7
Assets/Prefabs/TrainingArea.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3664a8beed80ac848a9377d9ee14cb9b
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
8
Assets/Scripts/Checkpoint.cs
Normal file
8
Assets/Scripts/Checkpoint.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Checkpoint : MonoBehaviour
|
||||
{
|
||||
public bool isCollected = false;
|
||||
}
|
||||
11
Assets/Scripts/Checkpoint.cs.meta
Normal file
11
Assets/Scripts/Checkpoint.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5cb7e797faf91a145ace5b3e5953a682
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
18
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 4,
|
||||
"EnableBurstCompilation": true,
|
||||
"EnableOptimisations": true,
|
||||
"EnableSafetyChecks": false,
|
||||
"EnableDebugInAllBuilds": false,
|
||||
"DebugDataKind": 1,
|
||||
"EnableArmv9SecurityFeatures": false,
|
||||
"CpuMinTargetX32": 0,
|
||||
"CpuMaxTargetX32": 0,
|
||||
"CpuMinTargetX64": 0,
|
||||
"CpuMaxTargetX64": 0,
|
||||
"CpuTargetsX32": 6,
|
||||
"CpuTargetsX64": 72,
|
||||
"OptimizeFor": 0
|
||||
}
|
||||
}
|
||||
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 4,
|
||||
"DisabledWarnings": ""
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user