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b/Assets/Scripts/BackToStart.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e3f507f50d340f468852b068fedb6fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Car Customization/Garage.cs b/Assets/Scripts/Car Customization/Garage.cs index a537bcc..27eb965 100644 --- a/Assets/Scripts/Car Customization/Garage.cs +++ b/Assets/Scripts/Car Customization/Garage.cs @@ -71,7 +71,7 @@ public class Garage : MonoBehaviour void startGame() { - SceneManager.LoadScene("Map selector"); + SceneManager.LoadScene(1); carData.GetComponent().carType = CurrentCar.name; carData.GetComponent().carColor = currentColor; } diff --git a/Assets/Scripts/TestScripts.cs b/Assets/Scripts/TestScripts.cs new file mode 100644 index 0000000..495cbe0 --- /dev/null +++ b/Assets/Scripts/TestScripts.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class TestScripts : MonoBehaviour +{ + public void Start() + { + SceneManager.LoadScene(4); + } +} diff --git a/Assets/Scripts/TestScripts.cs.meta b/Assets/Scripts/TestScripts.cs.meta new file mode 100644 index 0000000..7fd4472 --- /dev/null +++ b/Assets/Scripts/TestScripts.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6353d73605631bb4ba84158bbcdec189 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/map selector script/Map Selector Script.cs b/Assets/Scripts/map selector script/Map Selector Script.cs index c7436c1..36216ed 100644 --- a/Assets/Scripts/map selector script/Map Selector Script.cs +++ b/Assets/Scripts/map selector script/Map Selector Script.cs @@ -7,11 +7,11 @@ public class MapSelectorScript : MonoBehaviour { public int scene; public void change_to_track2(){ - scene = 1; + scene = 2; } public void change_to_track3(){ - scene = 2; + scene = 3; } public void selectMap(){ diff --git a/Assets/Scripts/map selector script/TimeOfDay.cs b/Assets/Scripts/map selector script/TimeOfDay.cs index 4444ba2..32f2c75 100644 --- a/Assets/Scripts/map selector script/TimeOfDay.cs +++ b/Assets/Scripts/map selector script/TimeOfDay.cs @@ -6,7 +6,7 @@ using TMPro; public class TimeOfDay : MonoBehaviour { - public string skyboxMaterial; + public string skyboxMaterial = "not selected"; public static TimeOfDay Instance; public TextMeshProUGUI MainText; diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index d97856d..aed910d 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,16 +5,19 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: - - enabled: 0 + - enabled: 1 path: Assets/Scenes/Car 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