win screeen
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36
Assets/Scripts/WinScript.cs
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36
Assets/Scripts/WinScript.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class WinScript : MonoBehaviour
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{
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public TextMeshProUGUI MainText;
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public List<string> leaderboard;
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public List<string> time;
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void Start()
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{
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leaderboard = GameObject.Find("GameManager").GetComponent<GameManager>().PlayerFinished;
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carColor = GameObject.Find("Car Data").GetComponent<CarData>().carColor;
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foreach (GameObject car in Cars)
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{
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if (car.name == carType)
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{
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replaceCar(car, carColor);
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}
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}
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}
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private void Update()
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{
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MainText.text = "Leaderboard: ";
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for (var i = 0; i < leaderboard.Count; i++){
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MainText.text += "\n" + (i+1) + "." + leaderboard[i] + "(" + time[i] + ")";
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}
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}
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}
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11
Assets/Scripts/WinScript.cs.meta
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11
Assets/Scripts/WinScript.cs.meta
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fileFormatVersion: 2
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guid: b13d76627d1fce14691aad7164419d13
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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