new car control
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45
Assets/Scripts/CarControl.cs
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45
Assets/Scripts/CarControl.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CarControl : MonoBehaviour
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{
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public float motorTorque = 2000;
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public float brakeTorque = 2000;
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public float maxSpeed = 20;
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public float steeringRange = 30;
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//public float steeringRangeAtMaxSpeed = 10;
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WheelControl[] wheels;
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Rigidbody rigidBody;
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// Start is called before the first frame update
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void Start()
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{
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rigidBody = GetComponent<Rigidbody>();
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// Find all child GameObjects that have the WheelControl script attached
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wheels = GetComponentsInChildren<WheelControl>();
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}
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// Update is called once per frame
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void Update()
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{
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float vInput = Input.GetAxis("Vertical");
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float hInput = Input.GetAxis("Horizontal");
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foreach (var wheel in wheels)
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{
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// Apply steering to Wheel colliders that have "Steerable" enabled
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if (wheel.steerable)
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{
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wheel.WheelCollider.steerAngle = hInput * steeringRange;
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}
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// Apply torque to Wheel colliders that have "Motorized" enabled
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if (wheel.motorized)
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{
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wheel.WheelCollider.motorTorque = vInput * motorTorque;
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}
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}
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}
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}
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