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distanceBetweenCheckpoints = 5; public bool ignoreMentalPain = true; + bool isEnabled = true; - // Start is called before the first frame update + protected override void OnDisable() + { + isEnabled = false; + return; + } void Start() { rb = GetComponent(); @@ -47,6 +52,9 @@ public class AgentControllerV7 : Agent public override void OnEpisodeBegin() { + if (!isEnabled) + return; + stepsSinceCheckpoint = 0; checkpointsCollected = 0; totalReward = 0; @@ -84,6 +92,7 @@ public class AgentControllerV7 : Agent public override void CollectObservations(VectorSensor sensor) { + Transform currentCheckpoint = checkpoints[checkpointsCollected].transform; // distance to next checkpoint @@ -124,7 +133,9 @@ public class AgentControllerV7 : Agent } public override void OnActionReceived(ActionBuffers actions) - { + { + if (!isEnabled) + return; // Actions size = 2 [vertical speed, horizontal speed] = [-1..1, -1..1] // discrete = [{0, 1, 2}, {0, 1, 2}] = [{-1, 0, 1}...] float vInput = 0; float hInput = 0; @@ -265,6 +276,9 @@ public class AgentControllerV7 : Agent public override void Heuristic(in ActionBuffers actionsOut) { + if (!isEnabled) + return; + var discreteActionsOut = actionsOut.DiscreteActions; discreteActionsOut[0] = 2; @@ -298,6 +312,9 @@ public class AgentControllerV7 : Agent } private void OnCollisionEnter(Collision other) { + if (!isEnabled) + return; + // if (other.gameObject.tag == "NPC") // { // AddReward(0.1f); diff --git a/Assets/Scripts/Car Customization/Car Loader.cs b/Assets/Scripts/Car Customization/Car Loader.cs index e5177bb..7bf76be 100644 --- a/Assets/Scripts/Car Customization/Car Loader.cs +++ b/Assets/Scripts/Car Customization/Car Loader.cs @@ -30,7 +30,7 @@ public class CarLoader : MonoBehaviour void replaceCar(GameObject car, string color) { car.GetComponent().enabled = true; - car.GetComponent().enabled = false; + car.GetComponent().enabled = false; cam.GetComponent().getCar(car); //LookAt = car.transform; diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index e747105..c8e77b8 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using System.Linq; using UnityEngine; public class GameManager : MonoBehaviour @@ -8,10 +9,16 @@ public class GameManager : MonoBehaviour public GameObject[] checkpoints; public GameObject[] players; - int currentLap = 1; + int[] playerLaps; void Start() { - + // reset laps + playerLaps = new int[players.Count()]; + + for (int i = 0; i < playerLaps.Count(); i++) + { + playerLaps[i] = 1; + } } // Update is called once per frame @@ -19,7 +26,14 @@ public class GameManager : MonoBehaviour { foreach (GameObject player in players) { - + try + { + int checkpointsCollected = player.GetComponent().checkpointsCollected; + } + catch + { + int checkpointsCollected = player.GetComponent().checkpointsCollected; + } } } } diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 14a0926..26b41dc 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -121,21 +121,27 @@ public class PlayerController : MonoBehaviour } + private void Update() { + Transform currentCheckpoint = checkpoints[checkpointsCollected].transform; + float checkpintDistance = distanceToCheckpoint(currentCheckpoint); + + if (checkpintDistance < 0.1f) + { + checkpointsCollected += 1; + } + } + private void OnCollisionEnter(Collision other) { - if (other.gameObject.tag == "Wall") { // audio.Play(); } } - private void OnTriggerEnter(Collider other) { - print(checkpointsCollected); - Transform currentCheckpoint = checkpoints[checkpointsCollected].transform; - if (other.gameObject == currentCheckpoint) - { - checkpointsCollected += 1; - print(checkpointsCollected); - } + float distanceToCheckpoint(Transform checkpoint) + { + var closestPoint = checkpoint.GetComponent().ClosestPointOnBounds(transform.position); + var distanceToCheckpoint = Vector3.Distance(transform.position, closestPoint); + return distanceToCheckpoint; } } diff --git a/Assets/Scripts/Unused/AgentController (old).cs b/Assets/Scripts/Unused/AgentController (old).cs index 424dbb8..3cca119 100644 --- a/Assets/Scripts/Unused/AgentController (old).cs +++ b/Assets/Scripts/Unused/AgentController (old).cs @@ -11,7 +11,7 @@ using Unity.VisualScripting; using System.Reflection; using System; -public class AgentController : Agent +public class AgentControllerOld : Agent { public float motorTorque = 300; public float brakeTorque = 500; diff --git a/Assets/Scripts/Unused/AgentControllerV6 (old).cs b/Assets/Scripts/Unused/AgentControllerV6 (old).cs index a6dc55e..cc354e7 100644 --- a/Assets/Scripts/Unused/AgentControllerV6 (old).cs +++ b/Assets/Scripts/Unused/AgentControllerV6 (old).cs @@ -32,6 +32,7 @@ public class AgentControllerV6 : Agent public int maxStepsPerCheckpoint = 300; public int distanceBetweenCheckpoints = 5; public bool ignoreMentalPain = false; + bool isEnabled = true; void Awake() { @@ -45,11 +46,15 @@ public class AgentControllerV6 : Agent protected override void OnDisable() { + isEnabled = false; return; } public override void OnEpisodeBegin() { + if (!isEnabled) + return; + stepsSinceCheckpoint = 0; checkpointsReached = 0; totalReward = 0; @@ -130,6 +135,9 @@ public class AgentControllerV6 : Agent public override void OnActionReceived(ActionBuffers actions) { + if (!isEnabled) + return; + // Actions size = 2 [vertical speed, horizontal speed] = [-1..1, -1..1] // discrete = [{0, 1, 2}, {0, 1, 2}] = [{-1, 0, 1}...] float vInput = 0; float hInput = 0; @@ -285,6 +293,9 @@ public class AgentControllerV6 : Agent public override void Heuristic(in ActionBuffers actionsOut) { + if (!isEnabled) + return; + var discreteActionsOut = actionsOut.DiscreteActions; discreteActionsOut[0] = 2; From 22a0baaca9206398115b82fbad67d8293c14b6eb Mon Sep 17 00:00:00 2001 From: PokingPines 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b/Assets/Scripts/AgentControllerV7.cs @@ -33,6 +33,8 @@ public class AgentController: Agent public int distanceBetweenCheckpoints = 5; public bool ignoreMentalPain = true; bool isEnabled = true; + public bool isPlaying = false; + [HideInInspector] public bool isFinished = false; // needed for gamemanager protected override void OnDisable() { @@ -56,9 +58,13 @@ public class AgentController: Agent return; stepsSinceCheckpoint = 0; - checkpointsCollected = 0; totalReward = 0; totalMentalPain = 0; + checkpointsCollected = 0; + + // don't reset car unless in training + if (isPlaying) + return; // reset wheels foreach (var wheel in wheels) @@ -92,6 +98,12 @@ public class AgentController: Agent public override void CollectObservations(VectorSensor sensor) { + if (!isEnabled) + { + for (int i = 0; i < 6; i++) + sensor.AddObservation(0); + return; + } Transform currentCheckpoint = checkpoints[checkpointsCollected].transform; @@ -249,7 +261,16 @@ public class AgentController: Agent if (checkpointsCollected == checkpoints.Count - 1) { AddReward(10f); - EndEpisode(); + + if (isPlaying) + { + isFinished = true; + } + + EndEpisode(); + + + } checkpointsCollected += 1; @@ -268,7 +289,34 @@ public class AgentController: Agent if (stepsSinceCheckpoint >= maxStepsPerCheckpoint) { stepsSinceCheckpoint = 0; - EndEpisode(); + + if (isPlaying) // send back to previous checkpoint if stuck + { + + if (checkpointsCollected == 0) + { + transform.position = startPosition; + transform.rotation = startRotation; + } + else + { + transform.position = new Vector3( + checkpoints[checkpointsCollected - 1].transform.position.x, + transform.position.y + 3, + checkpoints[checkpointsCollected - 1].transform.position.z + ); + + transform.eulerAngles = new Vector3( + transform.eulerAngles.x, + checkpoints[checkpointsCollected - 1].transform.eulerAngles.y, + transform.eulerAngles.z + ); + } + + rb.velocity = Vector3.zero; + } + else + EndEpisode(); } // print(GetCumulativeReward()); diff --git a/Assets/Scripts/Car Customization/Car Loader.cs b/Assets/Scripts/Car Customization/Car Loader.cs index 7bf76be..e2c19ad 100644 --- a/Assets/Scripts/Car Customization/Car Loader.cs +++ b/Assets/Scripts/Car Customization/Car Loader.cs @@ -15,8 +15,17 @@ public class CarLoader : MonoBehaviour public GameObject targetcar; void Start() { - carType = GameObject.Find("Car Data").GetComponent().carType; - carColor = GameObject.Find("Car Data").GetComponent().carColor; + try + { + carType = GameObject.Find("Car Data").GetComponent().carType; + carColor = GameObject.Find("Car Data").GetComponent().carColor; + } + catch (System.Exception) + { + carType = "Racecar"; + carColor = "Default"; + print("no loading"); + } foreach (GameObject car in Cars) { diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index c8e77b8..85a39b6 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -24,16 +24,40 @@ public class GameManager : MonoBehaviour // Update is called once per frame void Update() { - foreach (GameObject player in players) + for (int i = 0; i < players.Count(); i++) { - try + GameObject player = players[i]; + + bool isAI = true; + if (player.GetComponent().enabled) + isAI = false; + + if (isAI) + { + bool isFinished = player.GetComponent().isFinished; + + if (isFinished) + { + player.GetComponent().isFinished = false; + playerLaps[i] += 1; + } + } + else { int checkpointsCollected = player.GetComponent().checkpointsCollected; + + if (checkpointsCollected == checkpoints.Count()) + { + player.GetComponent().checkpointsCollected = 0; + playerLaps[i] += 1; + } } - catch + + if (playerLaps[i] > lapAmount) { - int checkpointsCollected = player.GetComponent().checkpointsCollected; + player.GetComponent().isKinematic = true; } + } } } From 857f090e1bfdb4780c6db06720881376caf44d9f Mon Sep 17 00:00:00 2001 From: PokingPines <118520090+PokingPines@users.noreply.github.com> Date: Wed, 24 Apr 2024 10:19:00 +0200 Subject: [PATCH 6/7] 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a5cc261231f5a6a4c88239b1dab368cb, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 45 + value: -135 objectReference: {fileID: 0} - target: {fileID: 1288577159706020061, guid: a5cc261231f5a6a4c88239b1dab368cb, type: 3} propertyPath: m_LocalEulerAnglesHint.z @@ -16913,7 +16913,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1288577159706020061, guid: a5cc261231f5a6a4c88239b1dab368cb, type: 3} propertyPath: m_LocalPosition.z - value: 25.665215 + value: 25.66521 objectReference: {fileID: 0} - target: {fileID: 1288577159706020061, guid: a5cc261231f5a6a4c88239b1dab368cb, type: 3} propertyPath: m_LocalRotation.w From 73a6b071ce31da5fd6afa79cd291d729872e7d2a Mon Sep 17 00:00:00 2001 From: Ciakon Date: Wed, 24 Apr 2024 10:43:26 +0200 Subject: [PATCH 7/7] Benson on DragRace --- .../Character_BusinessMan_Shirt_01.prefab | 2 +- Assets/ML-Agents/Timers/DragRace_timers.json | 1 + .../Timers/DragRace_timers.json.meta | 7 + .../Cars/Hotrod (Benson) Variant.prefab | 98 +- 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