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PlayerController m_PlayerCar; - List Cars = new List(); + //PlayerController m_PlayerCar; + //List Cars = new List(); + public List cars; int CurrentCarIndex = 0; protected virtual void Awake () { - + Instance = this; - //Find all cars in current game. - Cars.AddRange (GameObject.FindObjectsOfType ()); - Cars = Cars.OrderBy (c => c.name).ToList(); + // foreach (var car in cars) + // { + // var userControl = car.GetComponent(); + // var audioListener = car.GetComponent(); - foreach (var car in Cars) - { - var userControl = car.GetComponent(); - var audioListener = car.GetComponent(); + // if (userControl == null) + // { + // userControl = car.gameObject.AddComponent (); + // } - if (userControl == null) - { - userControl = car.gameObject.AddComponent (); - } + // if (audioListener == null) + // { + // audioListener = car.gameObject.AddComponent (); + // } - if (audioListener == null) - { - audioListener = car.gameObject.AddComponent (); - } + // userControl.enabled = false; + // audioListener.enabled = false; + // } - userControl.enabled = false; - audioListener.enabled = false; - } - - m_PlayerCar = Cars[0]; - m_PlayerCar.GetComponent ().enabled = true; - m_PlayerCar.GetComponent ().enabled = true; - - if (NextCarButton) - { - NextCarButton.onClick.AddListener (NextCar); - } + + // cars[CurrentCarIndex].GetComponent().enabled = true; + // cars[CurrentCarIndex].GetComponent().enabled = true; } void Update () @@ -69,14 +62,20 @@ public class GameController :MonoBehaviour private void NextCar () { - m_PlayerCar.GetComponent ().enabled = false; - m_PlayerCar.GetComponent ().enabled = false; + // cars[CurrentCarIndex].GetComponent ().enabled = false; + // cars[CurrentCarIndex].GetComponent ().enabled = false; - CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count); + CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, cars.Count); - m_PlayerCar = Cars[CurrentCarIndex]; - m_PlayerCar.GetComponent ().enabled = true; - m_PlayerCar.GetComponent ().enabled = true; + // cars[CurrentCarIndex].GetComponent().enabled = true; + // cars[CurrentCarIndex].GetComponent().enabled = true; + + PlayerCar = cars[CurrentCarIndex]; + + cam.GetComponent().getCar(PlayerCar); + + + print(PlayerCar.name); } public static int LoopClamp (int value, int minValue, int maxValue)