win music
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@@ -1654,6 +1654,9 @@ PrefabInstance:
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@@ -38,7 +38,7 @@ RenderSettings:
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@@ -18,6 +18,7 @@ public class GameManager : MonoBehaviour
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int[] playerLaps;
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public TextMeshProUGUI lapCounter;
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public TextMeshProUGUI timeCounter;
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float DNFTimer = 0;
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void Start()
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{
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// reset laps
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@@ -115,9 +116,14 @@ public class GameManager : MonoBehaviour
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}
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}
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//DNF
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if (playersFinished.Count() > 0)
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{
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DNFTimer += Time.deltaTime;
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}
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// race finished
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if (playersFinished.Count() == players.Count())
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if (playersFinished.Count() == players.Count() || DNFTimer > 10)
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{
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// sort array
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float[] fTimes = new float[players.Count()];
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@@ -145,5 +151,7 @@ public class GameManager : MonoBehaviour
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SceneManager.LoadScene("WinScreen");
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}
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}
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}
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BIN
Assets/Sounds/Aurea Carmina.mp3
Normal file
BIN
Assets/Sounds/Aurea Carmina.mp3
Normal file
Binary file not shown.
23
Assets/Sounds/Aurea Carmina.mp3.meta
Normal file
23
Assets/Sounds/Aurea Carmina.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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