Tower collapse + car fixes
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@@ -10,8 +10,7 @@ AnimatorState:
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m_Name: Fall
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 6812994496983608102}
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@@ -65,7 +64,7 @@ AnimatorController:
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 1
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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@@ -105,28 +104,6 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 7207422066676919104}
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--- !u!1101 &6812994496983608102
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 1
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.93775934
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &7207422066676919104
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AnimatorState:
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serializedVersion: 6
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