Merge branch 'master' of git@ooftooft.net:Racesm.git
# Conflicts: # Assets/ML-Agents/Timers/Racetrack mini_timers.json # Assets/ML-Agents/Timers/mini_racetrack3_timers.json
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m_CorrespondingSourceObject: {fileID: 3949292162884599890, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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|
||||||
m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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||||||
--- !u!1 &5271093100053076453 stripped
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GameObject:
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||||||
m_CorrespondingSourceObject: {fileID: 6112896674576239621, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076454 stripped
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|
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GameObject:
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m_CorrespondingSourceObject: {fileID: 5993338697970663431, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076455 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3022191931717917784, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076456 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 6038226736092541883, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076457 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 5938590487780353885, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076458 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 8839090541742178523, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076459 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 8460728282651437807, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076460 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7967632219792475599, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076461 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3446889489251159559, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076462 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 9013004020710306357, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076463 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 6042017897603408828, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &5271093100053076464 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 2226169939592596516, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3}
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m_PrefabInstance: {fileID: 5271093100053076446}
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m_PrefabAsset: {fileID: 0}
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|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Roots:
|
m_Roots:
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- {fileID: 1761316271}
|
- {fileID: 1761316271}
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||||||
- {fileID: 5271093100053076446}
|
- {fileID: 5271093100053076446}
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||||||
- {fileID: 562743387}
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,7 @@ public class GameManager : MonoBehaviour
|
|||||||
public int lapAmount;
|
public int lapAmount;
|
||||||
public GameObject[] checkpoints;
|
public GameObject[] checkpoints;
|
||||||
public GameObject[] players;
|
public GameObject[] players;
|
||||||
|
[HideInInspector] public string[] playersFinished;
|
||||||
|
|
||||||
int[] playerLaps;
|
int[] playerLaps;
|
||||||
void Start()
|
void Start()
|
||||||
@@ -28,6 +29,9 @@ public class GameManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
GameObject player = players[i];
|
GameObject player = players[i];
|
||||||
|
|
||||||
|
if (playersFinished.Contains(player.name))
|
||||||
|
continue;
|
||||||
|
|
||||||
bool isAI = true;
|
bool isAI = true;
|
||||||
if (player.GetComponent<PlayerController>().enabled)
|
if (player.GetComponent<PlayerController>().enabled)
|
||||||
isAI = false;
|
isAI = false;
|
||||||
@@ -56,8 +60,12 @@ public class GameManager : MonoBehaviour
|
|||||||
if (playerLaps[i] > lapAmount)
|
if (playerLaps[i] > lapAmount)
|
||||||
{
|
{
|
||||||
player.GetComponent<Rigidbody>().isKinematic = true;
|
player.GetComponent<Rigidbody>().isKinematic = true;
|
||||||
}
|
playersFinished.Append(player.name);
|
||||||
|
|
||||||
|
print("\nPlayers finished:");
|
||||||
|
foreach (string pp in playersFinished)
|
||||||
|
print(pp);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,17 +10,13 @@ public class NPCimproved : MonoBehaviour
|
|||||||
private bool walking = true;
|
private bool walking = true;
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (walking)
|
if (walking)
|
||||||
{
|
{
|
||||||
//npcPrefab.transform.position += new Vector3(0,0,0.005f);
|
//npcPrefab.transform.position += new Vector3(0,0,0.005f);
|
||||||
npcPrefab.transform.position += transform.forward * Time.deltaTime;
|
npcPrefab.transform.position += transform.forward * Time.deltaTime;
|
||||||
|
npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
//animator.SetBool("IsTurning", false);
|
//animator.SetBool("IsTurning", false);
|
||||||
@@ -42,7 +38,7 @@ public class NPCimproved : MonoBehaviour
|
|||||||
if (col.gameObject.tag == "Wall")
|
if (col.gameObject.tag == "Wall")
|
||||||
{
|
{
|
||||||
|
|
||||||
npcPrefab.transform.eulerAngles += new Vector3(0,180,0);
|
npcPrefab.transform.eulerAngles += new Vector3(0,120,0);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -77,18 +77,19 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
if (isBraking)
|
if (isBraking)
|
||||||
{
|
{
|
||||||
|
wheel.WheelCollider.motorTorque = 0;
|
||||||
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
|
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
|
||||||
//wheel.WheelCollider.motorTorque = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isAccelerating)
|
if (isAccelerating)
|
||||||
{
|
{
|
||||||
// Apply torque to Wheel colliders that have "Motorized" enabled
|
// Apply torque to Wheel colliders that have "Motorized" enabled
|
||||||
|
wheel.WheelCollider.brakeTorque = 0;
|
||||||
if (wheel.motorized)
|
if (wheel.motorized)
|
||||||
{
|
{
|
||||||
wheel.WheelCollider.motorTorque = vInput * currentMotorTorque;
|
wheel.WheelCollider.motorTorque = vInput * currentMotorTorque;
|
||||||
}
|
}
|
||||||
wheel.WheelCollider.brakeTorque = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -122,13 +123,13 @@ public class PlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
// Transform currentCheckpoint = checkpoints[checkpointsCollected].transform;
|
Transform currentCheckpoint = checkpoints[checkpointsCollected].transform;
|
||||||
// float checkpintDistance = distanceToCheckpoint(currentCheckpoint);
|
float checkpintDistance = distanceToCheckpoint(currentCheckpoint);
|
||||||
|
|
||||||
// if (checkpintDistance < 0.1f)
|
if (checkpintDistance < 0.1f)
|
||||||
// {
|
{
|
||||||
// checkpointsCollected += 1;
|
checkpointsCollected += 1;
|
||||||
// }
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision other) {
|
private void OnCollisionEnter(Collision other) {
|
||||||
|
|||||||
Reference in New Issue
Block a user