Merge branch 'master' of git@ooftooft.net:Racesm.git

# Conflicts:
#	Assets/ML-Agents/Timers/Racetrack mini_timers.json
#	Assets/ML-Agents/Timers/mini_racetrack3_timers.json
This commit is contained in:
PokingPines
2024-04-26 09:27:30 +02:00
21 changed files with 2190 additions and 23328 deletions

View File

@@ -8,6 +8,7 @@ public class GameManager : MonoBehaviour
public int lapAmount;
public GameObject[] checkpoints;
public GameObject[] players;
[HideInInspector] public string[] playersFinished;
int[] playerLaps;
void Start()
@@ -28,6 +29,9 @@ public class GameManager : MonoBehaviour
{
GameObject player = players[i];
if (playersFinished.Contains(player.name))
continue;
bool isAI = true;
if (player.GetComponent<PlayerController>().enabled)
isAI = false;
@@ -56,8 +60,12 @@ public class GameManager : MonoBehaviour
if (playerLaps[i] > lapAmount)
{
player.GetComponent<Rigidbody>().isKinematic = true;
}
playersFinished.Append(player.name);
print("\nPlayers finished:");
foreach (string pp in playersFinished)
print(pp);
}
}
}
}

View File

@@ -10,17 +10,13 @@ public class NPCimproved : MonoBehaviour
private bool walking = true;
void Start()
{
}
void Update()
{
if (walking)
{
//npcPrefab.transform.position += new Vector3(0,0,0.005f);
npcPrefab.transform.position += transform.forward * Time.deltaTime;
npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z);
}
//animator.SetBool("IsTurning", false);
@@ -42,7 +38,7 @@ public class NPCimproved : MonoBehaviour
if (col.gameObject.tag == "Wall")
{
npcPrefab.transform.eulerAngles += new Vector3(0,180,0);
npcPrefab.transform.eulerAngles += new Vector3(0,120,0);
}
}

View File

@@ -77,18 +77,19 @@ public class PlayerController : MonoBehaviour
if (isBraking)
{
wheel.WheelCollider.motorTorque = 0;
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
//wheel.WheelCollider.motorTorque = 0;
}
if (isAccelerating)
{
// Apply torque to Wheel colliders that have "Motorized" enabled
wheel.WheelCollider.brakeTorque = 0;
if (wheel.motorized)
{
wheel.WheelCollider.motorTorque = vInput * currentMotorTorque;
}
wheel.WheelCollider.brakeTorque = 0;
}
@@ -122,13 +123,13 @@ public class PlayerController : MonoBehaviour
}
private void Update() {
// Transform currentCheckpoint = checkpoints[checkpointsCollected].transform;
// float checkpintDistance = distanceToCheckpoint(currentCheckpoint);
Transform currentCheckpoint = checkpoints[checkpointsCollected].transform;
float checkpintDistance = distanceToCheckpoint(currentCheckpoint);
// if (checkpintDistance < 0.1f)
// {
// checkpointsCollected += 1;
// }
if (checkpintDistance < 0.1f)
{
checkpointsCollected += 1;
}
}
private void OnCollisionEnter(Collision other) {