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--git a/Assets/Scripts/Car Customization/Garage.cs b/Assets/Scripts/Car Customization/Garage.cs index e9b05a3..d7bca9a 100644 --- a/Assets/Scripts/Car Customization/Garage.cs +++ b/Assets/Scripts/Car Customization/Garage.cs @@ -8,6 +8,7 @@ using UnityEngine.UI; public class Garage : MonoBehaviour { GameObject CurrentCar; + string currentColor = "Default"; public Button[] CarButtons; public GameObject[] Garages; public GameObject[] CarBodies; @@ -15,6 +16,7 @@ public class Garage : MonoBehaviour public Material[] Colors; quaternion currentRotation; public Button startButton; + public GameObject carData; void Start() { CarButtons[0].onClick.AddListener(SelectHotrod); @@ -64,11 +66,14 @@ public class Garage : MonoBehaviour Garages[i].SetActive(true); CurrentCar = CarBodies[i]; CurrentCar.transform.rotation = currentRotation; + currentColor = "Default"; } void startGame() { SceneManager.LoadScene("Racetrack mini"); + carData.GetComponent().carType = CurrentCar.name; + carData.GetComponent().carColor = currentColor; } void SelectHotrod() @@ -115,71 +120,83 @@ public class Garage : MonoBehaviour { Material color = Colors[0]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Black"; } void SelectBlue() { Material color = Colors[1]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Blue"; } void SelectBrown() { Material color = Colors[2]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Brown"; } void SelectGray() { Material color = Colors[3]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Gray"; } void SelectGreen() { Material color = Colors[4]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Green"; } void SelectOrange() { Material color = Colors[5]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Orange"; } void SelectPink() { Material color = Colors[6]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Pink"; } void SelectRed() { Material color = Colors[7]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Red"; } void SelectTurquoise() { Material color = Colors[8]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Turquoise"; } void SelectViolet() { Material color = Colors[9]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Violet"; } void SelectWhite() { Material color = Colors[10]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "White"; } void SelectYellow() { Material color = Colors[11]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Yellow"; } } diff --git a/Assets/Scripts/Game Manager.cs b/Assets/Scripts/Car Data.cs similarity index 69% rename from Assets/Scripts/Game Manager.cs rename to Assets/Scripts/Car Data.cs index 6181162..b6775a7 100644 --- a/Assets/Scripts/Game Manager.cs +++ b/Assets/Scripts/Car Data.cs @@ -1,10 +1,12 @@ using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; public class CarData : MonoBehaviour { - public GameObject playerCar; + public string carType; + public string carColor; private void Awake() { DontDestroyOnLoad(gameObject); } diff --git a/Assets/Scripts/Game Manager.cs.meta b/Assets/Scripts/Car Data.cs.meta similarity index 100% rename from Assets/Scripts/Game Manager.cs.meta rename to Assets/Scripts/Car Data.cs.meta diff --git a/Assets/Scripts/Car Loader.cs b/Assets/Scripts/Car Loader.cs index 2e412c4..366a599 100644 --- a/Assets/Scripts/Car Loader.cs +++ b/Assets/Scripts/Car Loader.cs @@ -1,25 +1,92 @@ using System.Collections; using System.Collections.Generic; +using Cinemachine; +using Unity.Burst.Intrinsics; using UnityEngine; public class CarLoader : MonoBehaviour { - public GameObject Hotrod; - GameObject playerCar; + public GameObject[] Cars; + string carType; + string carColor; + public Material[] Colors; + public CinemachineVirtualCamera vcam; void Start() { - playerCar = GameObject.Find("Car Data").GetComponent().playerCar; - - replaceCar(Hotrod); + carType = GameObject.Find("Car Data").GetComponent().carType; + carColor = GameObject.Find("Car Data").GetComponent().carColor; + foreach (GameObject car in Cars) + { + if (car.name == carType) + { + replaceCar(car, carColor); + } + } } - void replaceCar(GameObject car) + void replaceCar(GameObject car, string color) { - Transform carTransform = car.transform; + car.GetComponent().enabled = true; + car.GetComponent().enabled = false; - playerCar.transform.position = carTransform.position; - playerCar.transform.rotation = carTransform.rotation; - playerCar.transform.localScale = carTransform.localScale; + vcam.Follow = car.transform; + vcam.LookAt = car.transform; + + if (color == "Default") + { + return; + } + + if (color == "Black") + { + car.GetComponent().ChangeColor(Colors[0]); + } + if (color == "Blue") + { + car.GetComponent().ChangeColor(Colors[1]); + } + if (color == "Brown") + { + car.GetComponent().ChangeColor(Colors[2]); + } + if (color == "Gray") + { + car.GetComponent().ChangeColor(Colors[3]); + } + if (color == "Green") + { + car.GetComponent().ChangeColor(Colors[4]); + } + if (color == "Orange") + { + car.GetComponent().ChangeColor(Colors[5]); + } + if (color == "Pink") + { + car.GetComponent().ChangeColor(Colors[6]); + } + if (color == "Red") + { + car.GetComponent().ChangeColor(Colors[7]); + } + if (color == "Turquoise") + { + car.GetComponent().ChangeColor(Colors[8]); + } + if (color == "Violet") + { + car.GetComponent().ChangeColor(Colors[9]); + } + if (color == "White") + { + car.GetComponent().ChangeColor(Colors[10]); + } + if (color == "Yellow") + { + car.GetComponent().ChangeColor(Colors[11]); + } + + } } diff --git a/Assets/Scripts/car control v2.cs b/Assets/Scripts/car control v2.cs index fe7207c..791b285 100644 --- a/Assets/Scripts/car control v2.cs +++ b/Assets/Scripts/car control v2.cs @@ -128,7 +128,7 @@ public class carcontrolv2 : MonoBehaviour if (other.gameObject.tag == "Wall") { - audio.Play(); + // audio.Play(); } } }