Signed-off-by: magn9775 <magnusd2005@gmail.com>
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- {fileID: 741699578}
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- {fileID: 741699578}
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- {fileID: 998358590}
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- {fileID: 1492327422}
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- {fileID: 556260504}
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@@ -17,14 +17,12 @@ public class CameraControl :MonoBehaviour
|
|||||||
|
|
||||||
int ActivePresetIndex = 0;
|
int ActivePresetIndex = 0;
|
||||||
CameraPreset ActivePreset;
|
CameraPreset ActivePreset;
|
||||||
|
public GameObject Loader;
|
||||||
public GameObject TargetCar;
|
public GameObject TargetCar;
|
||||||
GameController GameController { get { return GameController.Instance; } }
|
GameController GameController { get { return GameController.Instance; } }
|
||||||
|
|
||||||
float SqrMinDistance;
|
float SqrMinDistance;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Vector3 TargetPoint
|
Vector3 TargetPoint
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@@ -41,10 +39,19 @@ public class CameraControl :MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void getCar(GameObject car)
|
||||||
|
{
|
||||||
|
TargetCar = car;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
CamerasPreset.ForEach (c => c.CameraHolder.SetActive(false));
|
CamerasPreset.ForEach (c => c.CameraHolder.SetActive(false));
|
||||||
UpdateActiveCamera ();
|
UpdateActiveCamera ();
|
||||||
|
|
||||||
|
//TargetCar = Loader.GetComponent<CarLoader>().targetcar;
|
||||||
|
|
||||||
if (NextCameraButton)
|
if (NextCameraButton)
|
||||||
{
|
{
|
||||||
NextCameraButton.onClick.AddListener (SetNextCamera);
|
NextCameraButton.onClick.AddListener (SetNextCamera);
|
||||||
@@ -67,8 +74,12 @@ public class CameraControl :MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private IEnumerator Start ()
|
private IEnumerator Start ()
|
||||||
{
|
{
|
||||||
|
// TargetCar = Loader.GetComponent<CarLoader>().targetcar;
|
||||||
|
|
||||||
while (GameController == null)
|
while (GameController == null)
|
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{
|
{
|
||||||
yield return null;
|
yield return null;
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ public class CarLoader : MonoBehaviour
|
|||||||
string carType;
|
string carType;
|
||||||
string carColor;
|
string carColor;
|
||||||
public Material[] Colors;
|
public Material[] Colors;
|
||||||
public CinemachineVirtualCamera vcam;
|
public GameObject cam;
|
||||||
|
|
||||||
|
public GameObject targetcar;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
carType = GameObject.Find("Car Data").GetComponent<CarData>().carType;
|
carType = GameObject.Find("Car Data").GetComponent<CarData>().carType;
|
||||||
@@ -30,8 +32,8 @@ public class CarLoader : MonoBehaviour
|
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car.GetComponent<carcontrolv2>().enabled = true;
|
car.GetComponent<carcontrolv2>().enabled = true;
|
||||||
car.GetComponent<AgentControllerV6>().enabled = false;
|
car.GetComponent<AgentControllerV6>().enabled = false;
|
||||||
|
|
||||||
vcam.Follow = car.transform;
|
cam.GetComponent<CameraControl>().getCar(car);
|
||||||
vcam.LookAt = car.transform;
|
//LookAt = car.transform;
|
||||||
|
|
||||||
if (color == "Default")
|
if (color == "Default")
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user