Signed-off-by: magn9775 <magnusd2005@gmail.com>
This commit is contained in:
@@ -17,14 +17,12 @@ public class CameraControl :MonoBehaviour
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int ActivePresetIndex = 0;
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CameraPreset ActivePreset;
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public GameObject Loader;
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public GameObject TargetCar;
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GameController GameController { get { return GameController.Instance; } }
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float SqrMinDistance;
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Vector3 TargetPoint
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{
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get
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@@ -41,10 +39,19 @@ public class CameraControl :MonoBehaviour
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}
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}
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public void getCar(GameObject car)
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{
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TargetCar = car;
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}
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private void Awake() {
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CamerasPreset.ForEach (c => c.CameraHolder.SetActive(false));
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UpdateActiveCamera ();
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//TargetCar = Loader.GetComponent<CarLoader>().targetcar;
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if (NextCameraButton)
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{
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NextCameraButton.onClick.AddListener (SetNextCamera);
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@@ -67,8 +74,12 @@ public class CameraControl :MonoBehaviour
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}
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}
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private IEnumerator Start ()
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{
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// TargetCar = Loader.GetComponent<CarLoader>().targetcar;
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while (GameController == null)
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{
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yield return null;
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@@ -10,7 +10,9 @@ public class CarLoader : MonoBehaviour
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string carType;
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string carColor;
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public Material[] Colors;
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public CinemachineVirtualCamera vcam;
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public GameObject cam;
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public GameObject targetcar;
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void Start()
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{
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carType = GameObject.Find("Car Data").GetComponent<CarData>().carType;
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@@ -30,8 +32,8 @@ public class CarLoader : MonoBehaviour
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car.GetComponent<carcontrolv2>().enabled = true;
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car.GetComponent<AgentControllerV6>().enabled = false;
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vcam.Follow = car.transform;
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vcam.LookAt = car.transform;
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cam.GetComponent<CameraControl>().getCar(car);
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//LookAt = car.transform;
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if (color == "Default")
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{
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