Road kill + sound effects
This commit is contained in:
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DampingIntoCollision: 0
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DampingIntoCollision: 0
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DampingFromCollision: 2
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DampingFromCollision: 2
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value: Character
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.w
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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animator: {fileID: 0}
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animator: {fileID: 0}
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npcPrefab: {fileID: 0}
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audio: {fileID: 0}
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--- !u!1 &2049722134
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--- !u!1 &2049722134
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1959,24 +1960,6 @@ MonoBehaviour:
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m_CameraActivatedEvent:
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m_CameraActivatedEvent:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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--- !u!1001 &802517270703114805
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PrefabInstance:
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PrefabInstance:
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value: 82.02
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents:
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 9a80cc25f1296554a92f05347d4a024e, type: 3}
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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SceneRoots:
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@@ -4,8 +4,12 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class NPCimproved : MonoBehaviour
|
public class NPCimproved : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Animator animator;
|
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
|
public GameObject npcPrefab;
|
||||||
|
public AudioSource audio;
|
||||||
|
private bool walking = true;
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
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@@ -13,14 +17,27 @@ public class NPCimproved : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (walking)
|
||||||
|
{
|
||||||
|
npcPrefab.transform.position += new Vector3(00,0,0.005f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionEnter(Collision col) {
|
|
||||||
|
|
||||||
|
// Disabels the animation controller, to simulate getting hit by car
|
||||||
|
void OnCollisionEnter(Collision col) {
|
||||||
if (col.gameObject.tag == "Player")
|
if (col.gameObject.tag == "Player")
|
||||||
{
|
{
|
||||||
animator.SetTrigger("hit");
|
if (walking)
|
||||||
|
{
|
||||||
|
audio.Play();
|
||||||
|
animator.runtimeAnimatorController = Resources.Load("m_Controller") as RuntimeAnimatorController;
|
||||||
|
walking = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
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}
|
}
|
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}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ public class carcontrolv2 : MonoBehaviour
|
|||||||
|
|
||||||
public float autoBrake;
|
public float autoBrake;
|
||||||
|
|
||||||
|
public AudioSource audio;
|
||||||
|
|
||||||
WheelControl[] wheels;
|
WheelControl[] wheels;
|
||||||
public Rigidbody rigidBody;
|
public Rigidbody rigidBody;
|
||||||
|
|
||||||
@@ -107,4 +109,13 @@ public class carcontrolv2 : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision other) {
|
||||||
|
|
||||||
|
if (other.gameObject.tag == "Wall")
|
||||||
|
{
|
||||||
|
audio.Play();
|
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|
}
|
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|
}
|
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}
|
}
|
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8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 68ca8be521b71e9459e4d87197f7f658
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/Sounds/406266__anthousai__hit-hollow-03.wav
Normal file
BIN
Assets/Sounds/406266__anthousai__hit-hollow-03.wav
Normal file
Binary file not shown.
23
Assets/Sounds/406266__anthousai__hit-hollow-03.wav.meta
Normal file
23
Assets/Sounds/406266__anthousai__hit-hollow-03.wav.meta
Normal file
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Normal file
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Normal file
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Normal file
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Assets/Sounds/446125__justinvoke__collision-2.wav
Normal file
BIN
Assets/Sounds/446125__justinvoke__collision-2.wav
Normal file
Binary file not shown.
23
Assets/Sounds/446125__justinvoke__collision-2.wav.meta
Normal file
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Assets/Sounds/446125__justinvoke__collision-2.wav.meta
Normal file
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Assets/Sounds/628971__raygunv__fireplace-granite-drum.wav
Normal file
BIN
Assets/Sounds/628971__raygunv__fireplace-granite-drum.wav
Normal file
Binary file not shown.
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sampleRateOverride: 44100
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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ambisonic: 0
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userData:
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Reference in New Issue
Block a user