extra assets + decoration

This commit is contained in:
PokingPines
2024-04-12 12:44:53 +02:00
parent de350377b2
commit 4733c91233
1298 changed files with 1623792 additions and 66 deletions

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledBanner : PropertyAttribute
{
public float colorR;
public float colorG;
public float colorB;
public string title;
public string helpURL;
public StyledBanner(string title)
{
this.colorR = -1;
this.title = title;
this.helpURL = "";
}
public StyledBanner(float colorR, float colorG, float colorB, string title)
{
this.colorR = colorR;
this.colorG = colorG;
this.colorB = colorB;
this.title = title;
this.helpURL = "";
}
// Legacy
public StyledBanner(string title, string helpURL)
{
this.colorR = -1;
this.title = title;
this.helpURL = helpURL;
}
public StyledBanner(float colorR, float colorG, float colorB, string title, string helpURL)
{
this.colorR = colorR;
this.colorG = colorG;
this.colorB = colorB;
this.title = title;
this.helpURL = helpURL;
}
public StyledBanner(string title, string subtitle, string helpURL)
{
this.colorR = -1;
this.title = title;
this.helpURL = helpURL;
}
public StyledBanner(float colorR, float colorG, float colorB, string title, string subtitle, string helpURL)
{
this.colorR = colorR;
this.colorG = colorG;
this.colorB = colorB;
this.title = title;
this.helpURL = helpURL;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledButton : PropertyAttribute
{
public string Text = "";
public float Top = 0;
public float Down = 0;
public StyledButton(string Text)
{
this.Text = Text;
this.Top = 0;
this.Down = 0;
}
public StyledButton(string Text, float Top, float Down)
{
this.Text = Text;
this.Top = Top;
this.Down = Down;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledCategory : PropertyAttribute
{
public string category;
public float top;
public float down;
public bool colapsable;
public StyledCategory(string category)
{
this.category = category;
this.top = 10;
this.down = 10;
this.colapsable = false;
}
public StyledCategory(string category, bool colapsable)
{
this.category = category;
this.top = 10;
this.down = 10;
this.colapsable = colapsable;
}
public StyledCategory(string category, float top, float down)
{
this.category = category;
this.top = top;
this.down = down;
this.colapsable = false;
}
public StyledCategory(string category, int top, int down, bool colapsable)
{
this.category = category;
this.top = top;
this.down = down;
this.colapsable = colapsable;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledEnum : PropertyAttribute
{
public string display = "";
public string file = "";
public string options = "";
public int top = 0;
public int down = 0;
public StyledEnum(string file, string options, int top, int down)
{
this.file = file;
this.options = options;
this.top = top;
this.down = down;
}
public StyledEnum(string display, string file, string options, int top, int down)
{
this.display = display;
this.file = file;
this.options = options;
this.top = top;
this.down = down;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledIndent : PropertyAttribute
{
public int indent;
public StyledIndent(int indent)
{
this.indent = indent;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledInteractive : PropertyAttribute
{
public StyledInteractive()
{
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledLayers : PropertyAttribute
{
public string display = "";
public StyledLayers()
{
}
public StyledLayers(string display)
{
this.display = display;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledMask : PropertyAttribute
{
public string display = "";
public string file = "";
public string options = "";
public int top = 0;
public int down = 0;
public StyledMask(string file, string options, int top, int down)
{
this.file = file;
this.options = options;
this.top = top;
this.down = down;
}
public StyledMask(string display, string file, string options, int top, int down)
{
this.display = display;
this.file = file;
this.options = options;
this.top = top;
this.down = down;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledMessage : PropertyAttribute
{
public string Type;
public string Message;
public float Top;
public float Down;
public StyledMessage(string Type, string Message)
{
this.Type = Type;
this.Message = Message;
this.Top = 0;
this.Down = 0;
}
public StyledMessage(string Type, string Message, float Top, float Down)
{
this.Type = Type;
this.Message = Message;
this.Top = Top;
this.Down = Down;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledRangeOptions : PropertyAttribute
{
public string display;
public float min;
public float max;
public string[] options;
public StyledRangeOptions(string display, float min, float max, string[] options)
{
this.display = display;
this.min = min;
this.max = max;
this.options = options;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledSpace : PropertyAttribute
{
public int space;
public StyledSpace(int space)
{
this.space = space;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledText : PropertyAttribute
{
public string text = "";
public TextAnchor alignment = TextAnchor.MiddleCenter;
public float top = 0;
public float down = 0;
public StyledText()
{
}
public StyledText(TextAnchor alignment)
{
this.alignment = alignment;
}
public StyledText(TextAnchor alignment, float top, float down)
{
this.alignment = alignment;
this.top = top;
this.down = down;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledTexturePreview : PropertyAttribute
{
public string displayName = "";
public StyledTexturePreview()
{
this.displayName = "";
}
public StyledTexturePreview(string displayName)
{
this.displayName = displayName;
}
}
}

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