extra assets + decoration
This commit is contained in:
@@ -0,0 +1,97 @@
|
||||
// Cristian Pop - https://boxophobic.com/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
|
||||
namespace Boxophobic.StyledGUI
|
||||
{
|
||||
public class StyledTextDrawer : MaterialPropertyDrawer
|
||||
{
|
||||
public string text = "";
|
||||
public string alignment = "Center";
|
||||
public string font = "Normal";
|
||||
public float size = 11;
|
||||
public float top = 0;
|
||||
public float down = 0;
|
||||
|
||||
public StyledTextDrawer(string text)
|
||||
{
|
||||
this.text = text;
|
||||
}
|
||||
|
||||
public StyledTextDrawer(string text, string alignment, string font, float size)
|
||||
{
|
||||
this.text = text;
|
||||
this.alignment = alignment;
|
||||
this.font = font;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public StyledTextDrawer(string text, string alignment, string font, float size, float top, float down)
|
||||
{
|
||||
this.text = text;
|
||||
this.alignment = alignment;
|
||||
this.font = font;
|
||||
this.size = size;
|
||||
this.top = top;
|
||||
this.down = down;
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor)
|
||||
{
|
||||
//Material material = materialEditor.target as Material;
|
||||
|
||||
GUIStyle styleLabel = new GUIStyle(EditorStyles.label)
|
||||
{
|
||||
richText = true,
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
wordWrap = true
|
||||
};
|
||||
|
||||
GUILayout.Space(top);
|
||||
|
||||
if (alignment == "Center")
|
||||
{
|
||||
styleLabel.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
}
|
||||
else if (alignment == "Left")
|
||||
{
|
||||
styleLabel.alignment = TextAnchor.MiddleLeft;
|
||||
}
|
||||
else if (alignment == "Right")
|
||||
{
|
||||
styleLabel.alignment = TextAnchor.MiddleRight;
|
||||
}
|
||||
|
||||
if (font == "Normal")
|
||||
{
|
||||
styleLabel.fontStyle = FontStyle.Normal;
|
||||
}
|
||||
else if (font == "Bold")
|
||||
{
|
||||
styleLabel.fontStyle = FontStyle.Bold;
|
||||
}
|
||||
else if (font == "Italic")
|
||||
{
|
||||
styleLabel.fontStyle = FontStyle.Italic;
|
||||
}
|
||||
else if (font == "BoldAndItalic")
|
||||
{
|
||||
styleLabel.fontStyle = FontStyle.BoldAndItalic;
|
||||
}
|
||||
|
||||
styleLabel.fontSize = (int)size;
|
||||
|
||||
GUILayout.Label(text, styleLabel);
|
||||
|
||||
GUILayout.Space(down);
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user