extra assets + decoration
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@@ -0,0 +1,184 @@
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// Cristian Pop - https://boxophobic.com/
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using UnityEngine;
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using UnityEditor;
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using System;
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public class StyledOptionsSliderDrawer : MaterialPropertyDrawer
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{
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public string nameMin = "";
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public string nameMax = "";
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public string nameVal = "";
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public float min = 0;
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public float max = 0;
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public float val = 0;
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public float top = 0;
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public float down = 0;
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bool showAdvancedOptions = false;
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public StyledOptionsSliderDrawer(string nameMin, string nameMax, string nameVal, float min, float max, float val)
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{
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this.nameMin = nameMin;
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this.nameMax = nameMax;
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this.nameVal = nameVal;
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this.min = min;
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this.max = max;
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this.val = val;
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this.top = 0;
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this.down = 0;
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}
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public StyledOptionsSliderDrawer(string nameMin, string nameMax, string nameVal, float min, float max, float val, float top, float down)
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{
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this.nameMin = nameMin;
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this.nameMax = nameMax;
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this.nameVal = nameVal;
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this.min = min;
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this.max = max;
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this.val = val;
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this.top = top;
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this.down = down;
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}
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public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor editor)
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{
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var internalPropMin = MaterialEditor.GetMaterialProperty(editor.targets, nameMin);
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var internalPropMax = MaterialEditor.GetMaterialProperty(editor.targets, nameMax);
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var internalPropVal = MaterialEditor.GetMaterialProperty(editor.targets, nameVal);
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if (internalPropMin.displayName != null && internalPropMax.displayName != null && internalPropVal.displayName != null)
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{
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var stylePopup = new GUIStyle(EditorStyles.popup)
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{
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fontSize = 9,
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};
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var styleButton = new GUIStyle(EditorStyles.label)
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{
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};
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var internalValueMin = internalPropMin.floatValue;
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var internalValueMax = internalPropMax.floatValue;
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var internalValueVal = internalPropVal.floatValue;
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Vector4 propVector = prop.vectorValue;
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EditorGUI.BeginChangeCheck();
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if (propVector.w == 2)
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{
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propVector.x = min;
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propVector.y = max;
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propVector.z = internalValueVal;
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}
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else
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{
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if (internalValueMin <= internalValueMax)
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{
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propVector.w = 0;
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}
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else if (internalValueMin > internalValueMax)
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{
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propVector.w = 1;
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}
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if (propVector.w == 0)
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{
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propVector.x = internalValueMin;
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propVector.y = internalValueMax;
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}
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else
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{
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propVector.x = internalValueMax;
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propVector.y = internalValueMin;
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}
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propVector.z = val;
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}
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GUILayout.Space(top);
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EditorGUI.showMixedValue = prop.hasMixedValue;
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(label, styleButton, GUILayout.Width(EditorGUIUtility.labelWidth), GUILayout.Height(18)))
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{
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showAdvancedOptions = !showAdvancedOptions;
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}
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if (propVector.w == 2)
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{
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propVector.z = GUILayout.HorizontalSlider(propVector.z, min, max);
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}
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else
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{
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EditorGUILayout.MinMaxSlider(ref propVector.x, ref propVector.y, min, max);
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}
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GUILayout.Space(2);
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propVector.w = (float)EditorGUILayout.Popup((int)propVector.w, new string[] { "Remap", "Invert", "Simple"}, stylePopup, GUILayout.Width(50));
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GUILayout.EndHorizontal();
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if (showAdvancedOptions)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Space(-1);
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GUILayout.Label(" Remap Min", GUILayout.Width(EditorGUIUtility.labelWidth));
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propVector.x = EditorGUILayout.Slider(propVector.x, min, max);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Space(-1);
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GUILayout.Label(" Remap Max", GUILayout.Width(EditorGUIUtility.labelWidth));
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propVector.y = EditorGUILayout.Slider(propVector.y, min, max);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Space(-1);
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GUILayout.Label(" Simple Value", GUILayout.Width(EditorGUIUtility.labelWidth));
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propVector.z = EditorGUILayout.Slider(propVector.z, min, max);
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GUILayout.EndHorizontal();
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}
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if (propVector.w == 0f)
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{
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internalValueMin = propVector.x;
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internalValueMax = propVector.y;
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internalValueVal = val;
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}
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else if (propVector.w == 1f)
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{
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internalValueMin = propVector.y;
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internalValueMax = propVector.x;
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internalValueVal = val;
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}
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else if (propVector.w == 2f)
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{
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internalValueMin = min;
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internalValueMax = max;
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internalValueVal = propVector.z;
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}
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EditorGUI.showMixedValue = false;
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if (EditorGUI.EndChangeCheck())
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{
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prop.vectorValue = propVector;
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internalPropMin.floatValue = internalValueMin;
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internalPropMax.floatValue = internalValueMax;
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internalPropVal.floatValue = internalValueVal;
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}
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GUILayout.Space(down);
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}
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}
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public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
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{
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return -2;
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}
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}
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