extra assets + decoration

This commit is contained in:
PokingPines
2024-04-12 12:44:53 +02:00
parent de350377b2
commit 4733c91233
1298 changed files with 1623792 additions and 66 deletions

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// Cristian Pop - https://boxophobic.com/
using System.Globalization;
using UnityEditor;
namespace Boxophobic.Utils
{
public partial class SettingsUtils
{
public static string LoadSettingsData(string settingsPath, string defaultData)
{
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
if (settings != null)
{
return settings.data;
}
else
{
return defaultData;
}
}
public static int LoadSettingsData(string settingsPath, int defaultData)
{
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
if (settings != null)
{
int value;
if (int.TryParse(settings.data, out value))
{
return value;
}
else
{
return defaultData;
}
}
else
{
return defaultData;
}
}
public static float LoadSettingsData(string settingsPath, float defaultData)
{
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
if (settings != null)
{
float value;
if (float.TryParse(settings.data, out value))
{
return float.Parse(settings.data, CultureInfo.InvariantCulture);
}
else
{
return defaultData;
}
}
else
{
return defaultData;
}
}
}
}

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// Cristian Pop - https://boxophobic.com/
using System.IO;
using UnityEditor;
using UnityEngine;
namespace Boxophobic.Utils
{
public partial class SettingsUtils
{
public static void SaveSettingsData(string settingsPath, string data)
{
CreateFileIfMissing(settingsPath);
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
settings.data = data;
SaveFile(settingsPath);
}
public static void SaveSettingsData(string settingsPath, int data)
{
CreateFileIfMissing(settingsPath);
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
settings.data = data.ToString();
SaveFile(settingsPath);
}
public static void SaveSettingsData(string settingsPath, float data)
{
CreateFileIfMissing(settingsPath);
var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
settings.data = data.ToString();
SaveFile(settingsPath);
}
private static void CreateFileIfMissing(string settingsPath)
{
if (File.Exists(settingsPath) == false)
{
var directory = Path.GetDirectoryName(settingsPath);
if (Directory.Exists(directory) == false)
{
Directory.CreateDirectory(directory);
AssetDatabase.Refresh();
}
AssetDatabase.CreateAsset(ScriptableObject.CreateInstance<SettingsData>(), settingsPath);
AssetDatabase.Refresh();
}
}
private static void SaveFile(string settingsPath)
{
var file = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
EditorUtility.SetDirty(file);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
}

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