player reset added
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@@ -1 +1 @@
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@@ -1 +1 @@
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@@ -16,6 +16,9 @@ public class PlayerController : MonoBehaviour
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public Rigidbody rigidBody;
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[HideInInspector] public int checkpointsCollected = 0;
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public GameObject[] checkpoints;
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Vector3 startPosition;
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Quaternion startRotation;
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KeyCode resetCarKey = KeyCode.Backspace;
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// Start is called before the first frame update
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void Start()
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@@ -25,6 +28,9 @@ public class PlayerController : MonoBehaviour
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rigidBody = GetComponent<Rigidbody> ();
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}
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startPosition = transform.position;
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startRotation = transform.rotation;
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// Find all child GameObjects that have the WheelControl script attached
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wheels = GetComponentsInChildren<WheelControl>();
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@@ -128,6 +134,35 @@ public class PlayerController : MonoBehaviour
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float checkpintDistance = distanceToCheckpoint(currentCheckpoint);
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// send back to previous checkpoint if stuck
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if (Input.GetKeyDown(resetCarKey))
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{
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if (checkpointsCollected == 0)
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{
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transform.position = startPosition;
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transform.rotation = startRotation;
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}
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else
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{
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transform.position = new Vector3(
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checkpoints[checkpointsCollected - 1].transform.position.x,
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transform.position.y + 3,
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checkpoints[checkpointsCollected - 1].transform.position.z
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);
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transform.eulerAngles = new Vector3(
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transform.eulerAngles.x,
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checkpoints[checkpointsCollected - 1].transform.eulerAngles.y,
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transform.eulerAngles.z
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);
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}
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}
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if (checkpintDistance < 0.2f)
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{
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checkpointsCollected += 1;
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