AI before training
This commit is contained in:
297
Assets/AgentController.cs
Normal file
297
Assets/AgentController.cs
Normal file
@@ -0,0 +1,297 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Unity.MLAgents;
|
||||
using Unity.MLAgents.Sensors;
|
||||
using Unity.MLAgents.Actuators;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Linq;
|
||||
using Unity.Mathematics;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
public class AgentController : Agent
|
||||
{
|
||||
public float motorTorque = 300;
|
||||
public float brakeTorque = 500;
|
||||
public float maxSpeed = 400;
|
||||
public float steeringRange = 9;
|
||||
public float steeringRangeAtMaxSpeed = 7;
|
||||
public float autoBrake = 100;
|
||||
WheelControl[] wheels;
|
||||
Rigidbody rigidBody;
|
||||
public Transform Target; //(35..39, 0.25, -20..-30)
|
||||
Vector3 startPosition;
|
||||
Quaternion startRotation;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
// Find all child GameObjects that have the WheelControl script attached
|
||||
wheels = GetComponentsInChildren<WheelControl>();
|
||||
startPosition = transform.localPosition;
|
||||
startRotation = transform.localRotation;
|
||||
}
|
||||
|
||||
public override void OnEpisodeBegin()
|
||||
{
|
||||
// reset wheels
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
wheel.WheelCollider.brakeTorque = 0;
|
||||
wheel.WheelCollider.motorTorque = 0;
|
||||
wheel.WheelCollider.steerAngle = 0;
|
||||
}
|
||||
|
||||
transform.localPosition = startPosition;
|
||||
transform.localRotation = startRotation;
|
||||
rigidBody.velocity = Vector3.zero;
|
||||
rigidBody.angularVelocity = Vector3.zero;
|
||||
|
||||
Target.localPosition = new Vector3(UnityEngine.Random.Range(35f, 39f),
|
||||
0.25f,
|
||||
UnityEngine.Random.Range(-30f, -20f));
|
||||
}
|
||||
|
||||
public override void CollectObservations(VectorSensor sensor)
|
||||
{
|
||||
// Target and Agent positions
|
||||
sensor.AddObservation(Target.localPosition.x);
|
||||
sensor.AddObservation(Target.localPosition.z);
|
||||
sensor.AddObservation(transform.localPosition.x);
|
||||
sensor.AddObservation(transform.localPosition.z);
|
||||
|
||||
// Agent velocity
|
||||
|
||||
// calculate forward velocity
|
||||
var FullVelocityMagnitude = rigidBody.velocity.magnitude; // Velocity including angular velocity
|
||||
var angularMagnitude = rigidBody.angularVelocity.magnitude;
|
||||
|
||||
var forwardMagnitude = Mathf.Sqrt( Mathf.Pow(FullVelocityMagnitude, 2) - Mathf.Pow(angularMagnitude, 2)); // Agent velocity in forward direction
|
||||
|
||||
// add obserevations
|
||||
if (forwardMagnitude >= 0.001)
|
||||
sensor.AddObservation(forwardMagnitude);
|
||||
else
|
||||
sensor.AddObservation(FullVelocityMagnitude);
|
||||
|
||||
sensor.AddObservation(angularMagnitude);
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("space"))
|
||||
{
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
wheel.WheelCollider.brakeTorque = 0;
|
||||
wheel.WheelCollider.motorTorque = 0;
|
||||
wheel.WheelCollider.steerAngle = 0;
|
||||
}
|
||||
transform.localPosition = startPosition;
|
||||
transform.localRotation = startRotation;
|
||||
rigidBody.velocity = Vector3.zero;
|
||||
rigidBody.angularVelocity = Vector3.zero;
|
||||
|
||||
Target.localPosition = new Vector3(UnityEngine.Random.Range(35f, 39f),
|
||||
0.25f,
|
||||
UnityEngine.Random.Range(-30f, -20f));
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnActionReceived(ActionBuffers actions)
|
||||
{
|
||||
// Actions size = 2 [vertical speed, horizontal speed] = [-1..1, -1..1] // discrete = [{0, 1, 2}, {0, 1, 2}] = [{-1, 0, 1}...]
|
||||
float vInput = 0;
|
||||
float hInput = 0;
|
||||
|
||||
if (actions.DiscreteActions[0] == 0)
|
||||
vInput = -1f;
|
||||
if (actions.DiscreteActions[0] == 1)
|
||||
vInput = 1f;
|
||||
|
||||
if (actions.DiscreteActions[1] == 0)
|
||||
hInput = -1f;
|
||||
if (actions.DiscreteActions[1] == 1)
|
||||
hInput = 1f;
|
||||
|
||||
float forwardSpeed = Vector3.Dot(transform.forward, rigidBody.velocity);
|
||||
|
||||
|
||||
// Calculate how close the car is to top speed
|
||||
// as a number from zero to one
|
||||
float speedFactor = Mathf.InverseLerp(0, maxSpeed / 4, forwardSpeed);
|
||||
|
||||
// Use that to calculate how much torque is available
|
||||
// (zero torque at top speed)
|
||||
float currentMotorTorque = Mathf.Lerp(motorTorque, 0, speedFactor);
|
||||
|
||||
// …and to calculate how much to steer
|
||||
// (the car steers more gently at top speed)
|
||||
|
||||
float currentSteerRange = Mathf.Lerp(steeringRange, steeringRangeAtMaxSpeed, speedFactor);
|
||||
|
||||
// Check whether the user input is in the same direction
|
||||
// as the car's velocity
|
||||
bool isAccelerating = Mathf.Sign(vInput) == Mathf.Sign(forwardSpeed);
|
||||
|
||||
bool isStopping = vInput == 0; // range
|
||||
|
||||
bool isBraking = (vInput < 0 && forwardSpeed > 0) || (vInput > 0 && forwardSpeed < 0);
|
||||
|
||||
if (vInput > 0 && forwardSpeed < 0)
|
||||
{
|
||||
isAccelerating = false;
|
||||
}
|
||||
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
// Apply steering to Wheel colliders that have "Steerable" enabled
|
||||
if (wheel.steerable)
|
||||
{
|
||||
wheel.WheelCollider.steerAngle = hInput * currentSteerRange;
|
||||
}
|
||||
|
||||
if (isBraking)
|
||||
{
|
||||
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
|
||||
//wheel.WheelCollider.motorTorque = 0;
|
||||
}
|
||||
|
||||
if (isAccelerating)
|
||||
{
|
||||
// Apply torque to Wheel colliders that have "Motorized" enabled
|
||||
if (wheel.motorized)
|
||||
{
|
||||
wheel.WheelCollider.motorTorque = vInput * currentMotorTorque;
|
||||
}
|
||||
wheel.WheelCollider.brakeTorque = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (isStopping)
|
||||
{
|
||||
// If the user is trying to go in the opposite direction
|
||||
// apply brakes to all wheels
|
||||
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque + autoBrake;
|
||||
|
||||
if (forwardSpeed < 0)
|
||||
{
|
||||
wheel.WheelCollider.brakeTorque = (Mathf.Abs(vInput) * brakeTorque + autoBrake) * 5;
|
||||
}
|
||||
|
||||
// wheel.WheelCollider.motorTorque = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// rewards
|
||||
float distanceToTarget = Vector3.Distance(transform.localPosition, Target.localPosition);
|
||||
|
||||
if (distanceToTarget < 0.5f)
|
||||
{
|
||||
SetReward(1.0f);
|
||||
EndEpisode();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Heuristic(in ActionBuffers actionsOut)
|
||||
{
|
||||
var discreteActionsOut = actionsOut.DiscreteActions;
|
||||
|
||||
Debug.Log(Input.GetAxis("Vertical"));
|
||||
|
||||
discreteActionsOut[0] = 2;
|
||||
discreteActionsOut[1] = 2;
|
||||
|
||||
if (Input.GetAxis("Vertical") < -0.5)
|
||||
discreteActionsOut[0] = 0;
|
||||
if (Input.GetAxis("Vertical") > 0.5)
|
||||
discreteActionsOut[0] = 1;
|
||||
|
||||
if (Input.GetAxis("Horizontal") < -0.5)
|
||||
discreteActionsOut[1] = 0;
|
||||
if (Input.GetAxis("Horizontal") > 0.5)
|
||||
discreteActionsOut[1] = 1;
|
||||
}
|
||||
|
||||
// // Update is called once per frame
|
||||
// void FixedUpdate()
|
||||
// {
|
||||
// float vInput = Input.GetAxis("Vertical");
|
||||
// float hInput = Input.GetAxis("Horizontal");
|
||||
|
||||
// // Calculate current speed in relation to the forward direction of the car
|
||||
// // (this returns a negative number when traveling backwards)
|
||||
// float forwardSpeed = Vector3.Dot(transform.forward, rigidBody.velocity);
|
||||
|
||||
|
||||
// // Calculate how close the car is to top speed
|
||||
// // as a number from zero to one
|
||||
// float speedFactor = Mathf.InverseLerp(0, maxSpeed / 4, forwardSpeed);
|
||||
|
||||
// // Use that to calculate how much torque is available
|
||||
// // (zero torque at top speed)
|
||||
// float currentMotorTorque = Mathf.Lerp(motorTorque, 0, speedFactor);
|
||||
|
||||
// // …and to calculate how much to steer
|
||||
// // (the car steers more gently at top speed)
|
||||
|
||||
// float currentSteerRange = Mathf.Lerp(steeringRange, steeringRangeAtMaxSpeed, speedFactor);
|
||||
|
||||
// // Check whether the user input is in the same direction
|
||||
// // as the car's velocity
|
||||
// bool isAccelerating = Mathf.Sign(vInput) == Mathf.Sign(forwardSpeed);
|
||||
|
||||
// bool isStopping = vInput == 0; // range
|
||||
|
||||
// bool isBraking = (vInput < 0 && forwardSpeed > 0) || (vInput > 0 && forwardSpeed < 0);
|
||||
|
||||
// if (vInput > 0 && forwardSpeed < 0)
|
||||
// {
|
||||
// isAccelerating = false;
|
||||
// }
|
||||
|
||||
// foreach (var wheel in wheels)
|
||||
// {
|
||||
// // Apply steering to Wheel colliders that have "Steerable" enabled
|
||||
// if (wheel.steerable)
|
||||
// {
|
||||
// wheel.WheelCollider.steerAngle = hInput * currentSteerRange;
|
||||
// }
|
||||
|
||||
// if (isBraking)
|
||||
// {
|
||||
// wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
|
||||
// //wheel.WheelCollider.motorTorque = 0;
|
||||
// }
|
||||
|
||||
// if (isAccelerating)
|
||||
// {
|
||||
// // Apply torque to Wheel colliders that have "Motorized" enabled
|
||||
// if (wheel.motorized)
|
||||
// {
|
||||
// wheel.WheelCollider.motorTorque = vInput * currentMotorTorque;
|
||||
// }
|
||||
// wheel.WheelCollider.brakeTorque = 0;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
// if (isStopping)
|
||||
// {
|
||||
// // If the user is trying to go in the opposite direction
|
||||
// // apply brakes to all wheels
|
||||
// wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque + autoBrake;
|
||||
|
||||
// if (forwardSpeed < 0)
|
||||
// {
|
||||
// wheel.WheelCollider.brakeTorque = (Mathf.Abs(vInput) * brakeTorque + autoBrake) * 5;
|
||||
// }
|
||||
|
||||
// // wheel.WheelCollider.motorTorque = 0;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
11
Assets/AgentController.cs.meta
Normal file
11
Assets/AgentController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f38df2f23f0d7c94e9b721e7b282a2a9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ML-Agents.meta
Normal file
8
Assets/ML-Agents.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0e3a43724792bc4caee9962b0cd897f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ML-Agents/Timers.meta
Normal file
8
Assets/ML-Agents/Timers.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3182689988656ba458a15869df7c7e51
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1
Assets/ML-Agents/Timers/AI training_timers.json
Normal file
1
Assets/ML-Agents/Timers/AI training_timers.json
Normal file
@@ -0,0 +1 @@
|
||||
{"count":1,"self":46.1017856,"total":46.9356809,"children":{"InitializeActuators":{"count":1,"self":0,"total":0,"children":null},"InitializeSensors":{"count":1,"self":0.0010064,"total":0.0010064,"children":null},"AgentSendState":{"count":2095,"self":0.035713499999999995,"total":0.067968199999999993,"children":{"CollectObservations":{"count":2095,"self":0.0191258,"total":0.0191258,"children":null},"WriteActionMask":{"count":2095,"self":0.0051049,"total":0.0051049,"children":null},"RequestDecision":{"count":2095,"self":0.008024,"total":0.008024,"children":null}}},"DecideAction":{"count":2095,"self":0.7322124,"total":0.7322124,"children":null},"AgentAct":{"count":2095,"self":0.0317066,"total":0.0317066,"children":null}},"gauges":{"Benson v1.CumulativeReward":{"count":6,"max":1,"min":1,"runningAverage":1,"value":1,"weightedAverage":1}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1712338807","unity_version":"2022.3.11f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2022.3.11f1\\Editor\\Unity.exe -projectpath C:\\Users\\noahk\\Documents\\Unity projects\\Racesm -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-noahk -hubSessionId 61390a08-deee-455b-9b78-7c702050fabf -accessToken HPacrWVInUHR0G5x93m6zxWFWNrjAqy08EExnpTeleY005f","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"AI training","end_time_seconds":"1712338854"}}
|
||||
7
Assets/ML-Agents/Timers/AI training_timers.json.meta
Normal file
7
Assets/ML-Agents/Timers/AI training_timers.json.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3e7c528271b51048b86778e7cf3411d
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3f3ba311620559429297d0d45d4586d
|
||||
guid: 6920d5b57a97ee446b0912bdc5ab3585
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
"com.unity.cinemachine": "2.9.7",
|
||||
"com.unity.collab-proxy": "2.3.1",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.ml-agents": "2.0.1",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.7.5",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
|
||||
@@ -1,5 +1,25 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.barracuda": {
|
||||
"version": "3.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.6.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.9",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.2.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.cinemachine": {
|
||||
"version": "2.9.7",
|
||||
"depth": 0,
|
||||
@@ -69,6 +89,24 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.2.6",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ml-agents": {
|
||||
"version": "2.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.barracuda": "2.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
||||
|
||||
Reference in New Issue
Block a user