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SceneManager.LoadScene(scene); + } +} diff --git a/Assets/Scripts/map selector script/Map Selector Script.cs.meta b/Assets/Scripts/map selector script/Map Selector Script.cs.meta new file mode 100644 index 0000000..defa645 --- /dev/null +++ b/Assets/Scripts/map selector script/Map Selector Script.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 24c4907dc53064a44a984f3963ff83e7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index c6e777f..000113f 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -8,7 +8,13 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/Car Customization.unity guid: 46fb4d69ffddef24abd332313bb5f4d8 + - enabled: 1 + path: Assets/Scenes/Map selector.unity + guid: 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