Driving UI 2
This commit is contained in:
@@ -28,10 +28,9 @@ public class GameManager : MonoBehaviour
|
||||
playerLaps[i] = 1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < playerTimes.Count(); i++)
|
||||
for (int i = 0; i < players.Count(); i++)
|
||||
{
|
||||
playerTimes[i] = 0;
|
||||
playerTimesStr[i] = "DNF";
|
||||
}
|
||||
|
||||
DontDestroyOnLoad(gameObject);
|
||||
@@ -83,7 +82,7 @@ public class GameManager : MonoBehaviour
|
||||
lapCounter.text = "Lap count: " + playerLaps[i];
|
||||
}
|
||||
|
||||
timeCounter.text = playerTimes[i].ToString();
|
||||
timeCounter.text = "Time: " + playerTimes[i].ToString();
|
||||
}
|
||||
|
||||
if (playerLaps[i] > lapAmount)
|
||||
@@ -98,7 +97,6 @@ public class GameManager : MonoBehaviour
|
||||
player.GetComponent<PlayerController>().enabled = false;
|
||||
|
||||
playerTimesStr[i] = playerTimes[i].ToString();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,6 +104,7 @@ public class GameManager : MonoBehaviour
|
||||
// race finished
|
||||
if (playersFinished.Count() == players.Count())
|
||||
{
|
||||
// if not finished DNF //TODO
|
||||
SceneManager.LoadScene("WinScreen");
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ public class WinScript : MonoBehaviour
|
||||
public TextMeshProUGUI MainText;
|
||||
public TextMeshProUGUI MainText2;
|
||||
public List<string> leaderboard;
|
||||
public List<string> time;
|
||||
public string[] time;
|
||||
public GameObject[] Garages;
|
||||
|
||||
private GameObject currentGarage;
|
||||
@@ -20,7 +20,7 @@ public class WinScript : MonoBehaviour
|
||||
carGarage.SetActive(false);
|
||||
}
|
||||
leaderboard = GameObject.Find("GameManager").GetComponent<GameManager>().playersFinished;
|
||||
time = GameObject.Find("GameManager").GetComponent<GameManager>().playerTimesSTR;
|
||||
time = GameObject.Find("GameManager").GetComponent<GameManager>().playerTimesStr;
|
||||
if (leaderboard[0].Contains("Player")){
|
||||
Garages[0].SetActive(true);
|
||||
}else{
|
||||
|
||||
Reference in New Issue
Block a user