Changed car controller script

This commit is contained in:
2024-04-24 07:27:55 +02:00
parent f18bad9413
commit 20cbc182ac
8 changed files with 59 additions and 92 deletions

View File

@@ -29,7 +29,7 @@ public class CarLoader : MonoBehaviour
void replaceCar(GameObject car, string color)
{
car.GetComponent<carcontrolv2>().enabled = true;
car.GetComponent<PlayerController>().enabled = true;
car.GetComponent<AgentControllerV6>().enabled = false;
cam.GetComponent<CameraControl>().getCar(car);

View File

@@ -16,8 +16,8 @@ public class GameController :MonoBehaviour
public static bool RaceIsStarted { get { return true; } }
public static bool RaceIsEnded { get { return false; } }
carcontrolv2 m_PlayerCar;
List<carcontrolv2> Cars = new List<carcontrolv2>();
PlayerController m_PlayerCar;
List<PlayerController> Cars = new List<PlayerController>();
int CurrentCarIndex = 0;
protected virtual void Awake ()
@@ -26,17 +26,17 @@ public class GameController :MonoBehaviour
Instance = this;
//Find all cars in current game.
Cars.AddRange (GameObject.FindObjectsOfType<carcontrolv2> ());
Cars.AddRange (GameObject.FindObjectsOfType<PlayerController> ());
Cars = Cars.OrderBy (c => c.name).ToList();
foreach (var car in Cars)
{
var userControl = car.GetComponent<carcontrolv2>();
var userControl = car.GetComponent<PlayerController>();
var audioListener = car.GetComponent<AudioListener>();
if (userControl == null)
{
userControl = car.gameObject.AddComponent<carcontrolv2> ();
userControl = car.gameObject.AddComponent<PlayerController> ();
}
if (audioListener == null)
@@ -49,7 +49,7 @@ public class GameController :MonoBehaviour
}
m_PlayerCar = Cars[0];
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
m_PlayerCar.GetComponent<PlayerController> ().enabled = true;
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
if (NextCarButton)
@@ -69,13 +69,13 @@ public class GameController :MonoBehaviour
private void NextCar ()
{
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = false;
m_PlayerCar.GetComponent<PlayerController> ().enabled = false;
m_PlayerCar.GetComponent<AudioListener> ().enabled = false;
CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count);
m_PlayerCar = Cars[CurrentCarIndex];
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
m_PlayerCar.GetComponent<PlayerController> ().enabled = true;
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
}

View File

@@ -4,7 +4,11 @@ using UnityEngine;
public class GameManager : MonoBehaviour
{
// Start is called before the first frame update
public int lapAmount;
public GameObject[] checkpoints;
public GameObject[] players;
int currentLap = 1;
void Start()
{

View File

@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class carcontrolv2 : MonoBehaviour
public class PlayerController : MonoBehaviour
{
public float motorTorque = 2000;
public float brakeTorque = 2000;

View File

@@ -12,8 +12,8 @@ public class gameController1 : MonoBehaviour
public static bool RaceIsStarted { get { return true; } }
public static bool RaceIsEnded { get { return false; } }
carcontrolv2 m_PlayerCar;
List<carcontrolv2> Cars = new List<carcontrolv2>();
PlayerController m_PlayerCar;
List<PlayerController> Cars = new List<PlayerController>();
int CurrentCarIndex = 0;
protected virtual void Awake ()
@@ -22,17 +22,17 @@ public class gameController1 : MonoBehaviour
Instance = this;
//Find all cars in current game.
Cars.AddRange (GameObject.FindObjectsOfType<carcontrolv2> ());
Cars.AddRange (GameObject.FindObjectsOfType<PlayerController> ());
Cars = Cars.OrderBy(c => c.name).ToList();
foreach (var car in Cars)
{
var userControl = car.GetComponent<carcontrolv2>();
var userControl = car.GetComponent<PlayerController>();
var audioListener = car.GetComponent<AudioListener>();
if (userControl == null)
{
userControl = car.gameObject.AddComponent<carcontrolv2> ();
userControl = car.gameObject.AddComponent<PlayerController> ();
}
if (audioListener == null)
@@ -45,7 +45,7 @@ public class gameController1 : MonoBehaviour
}
m_PlayerCar = Cars[0];
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
m_PlayerCar.GetComponent<PlayerController> ().enabled = true;
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
if (NextCarButton)
@@ -65,13 +65,13 @@ public class gameController1 : MonoBehaviour
private void NextCar ()
{
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = false;
m_PlayerCar.GetComponent<PlayerController> ().enabled = false;
m_PlayerCar.GetComponent<AudioListener> ().enabled = false;
CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count);
m_PlayerCar = Cars[CurrentCarIndex];
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
m_PlayerCar.GetComponent<PlayerController> ().enabled = true;
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
}