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2100000, guid: cc421da483ed06c49933077a621bff25, type: 2} --- !u!1 &1329472083 GameObject: m_ObjectHideFlags: 0 @@ -18882,7 +18896,10 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 7708173528503215869, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3} + insertIndex: -1 + addedObject: {fileID: 1279834369} m_SourcePrefab: {fileID: 100100000, guid: 9a6052ce7b65c814285a6cb4659dab3c, type: 3} --- !u!1001 &1923232576 PrefabInstance: diff --git a/Assets/Scripts/BackToStart.cs b/Assets/Scripts/BackToStart.cs new file mode 100644 index 0000000..ebe3226 --- /dev/null +++ b/Assets/Scripts/BackToStart.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class BackToStart : MonoBehaviour +{ + public void returnToStart() + { + Destroy(GameObject.Find("Car Data")); + Destroy(GameObject.Find("SkyboxManager")); + Destroy(GameObject.Find("GameManager")); + SceneManager.LoadScene(0); + + + } +} diff --git a/Assets/Scripts/BackToStart.cs.meta b/Assets/Scripts/BackToStart.cs.meta new file mode 100644 index 0000000..3e65364 --- /dev/null +++ b/Assets/Scripts/BackToStart.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e3f507f50d340f468852b068fedb6fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CameraControl.cs b/Assets/Scripts/CameraControl.cs index 31b010b..f69f0b9 100644 --- a/Assets/Scripts/CameraControl.cs +++ b/Assets/Scripts/CameraControl.cs @@ -5,7 +5,7 @@ using Unity.VisualScripting; using UnityEngine; -//script from FREAKINGREX, but minor changes to integrate it proberly +//script from FREAKINGREX, but changes to integrate it proberly/ work how we want it to work //https://assetstore.unity.com/packages/templates/systems/arcade-car-controller-lite-version-145489 public class CameraControl :MonoBehaviour @@ -68,6 +68,7 @@ public class CameraControl :MonoBehaviour transform.position = Vector3.LerpUnclamped (transform.position, TargetPoint, Time.deltaTime * ActivePreset.SetPositionSpeed); + if (Input.GetKeyDown (SetCameraKey)) { SetNextCamera (); @@ -111,6 +112,7 @@ public class CameraControl :MonoBehaviour public void UpdateActiveCamera () { + if (ActivePreset != null) { ActivePreset.CameraHolder.SetActive(false); diff --git a/Assets/Scripts/Car Customization/Garage.cs b/Assets/Scripts/Car Customization/Garage.cs index d7bca9a..27eb965 100644 --- a/Assets/Scripts/Car Customization/Garage.cs +++ b/Assets/Scripts/Car Customization/Garage.cs @@ -71,7 +71,7 @@ public class Garage : MonoBehaviour void startGame() { - SceneManager.LoadScene("Racetrack mini"); + SceneManager.LoadScene(1); carData.GetComponent().carType = CurrentCar.name; carData.GetComponent().carColor = currentColor; } diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 24a1b0b..38e052f 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -13,49 +13,42 @@ public class GameController :MonoBehaviour [SerializeField] UnityEngine.UI.Button NextCarButton; public static GameController Instance; public GameObject PlayerCar; + public GameObject cam; public static bool RaceIsStarted { get { return true; } } public static bool RaceIsEnded { get { return false; } } - PlayerController m_PlayerCar; - List Cars = new List(); + //PlayerController m_PlayerCar; + //List Cars = new List(); + public List cars; int CurrentCarIndex = 0; protected virtual void Awake () { - + Instance = this; - //Find all cars in current game. - Cars.AddRange (GameObject.FindObjectsOfType ()); - Cars = Cars.OrderBy (c => c.name).ToList(); + // foreach (var car in cars) + // { + // var userControl = car.GetComponent(); + // var audioListener = car.GetComponent(); - foreach (var car in Cars) - { - var userControl = car.GetComponent(); - var audioListener = car.GetComponent(); + // if (userControl == null) + // { + // userControl = car.gameObject.AddComponent (); + // } - if (userControl == null) - { - userControl = car.gameObject.AddComponent (); - } + // if (audioListener == null) + // { + // audioListener = car.gameObject.AddComponent (); + // } - if (audioListener == null) - { - audioListener = car.gameObject.AddComponent (); - } + // userControl.enabled = false; + // audioListener.enabled = false; + // } - userControl.enabled = false; - audioListener.enabled = false; - } - - m_PlayerCar = Cars[0]; - m_PlayerCar.GetComponent ().enabled = true; - m_PlayerCar.GetComponent ().enabled = true; - - if (NextCarButton) - { - NextCarButton.onClick.AddListener (NextCar); - } + + // cars[CurrentCarIndex].GetComponent().enabled = true; + // cars[CurrentCarIndex].GetComponent().enabled = true; } void Update () @@ -69,14 +62,20 @@ public class GameController :MonoBehaviour private void NextCar () { - m_PlayerCar.GetComponent ().enabled = false; - m_PlayerCar.GetComponent ().enabled = false; + // cars[CurrentCarIndex].GetComponent ().enabled = false; + // cars[CurrentCarIndex].GetComponent ().enabled = false; - CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count); + CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, cars.Count); - m_PlayerCar = Cars[CurrentCarIndex]; - m_PlayerCar.GetComponent ().enabled = true; - m_PlayerCar.GetComponent ().enabled = true; + // cars[CurrentCarIndex].GetComponent().enabled = true; + // cars[CurrentCarIndex].GetComponent().enabled = true; + + PlayerCar = cars[CurrentCarIndex]; + + cam.GetComponent().getCar(PlayerCar); + + + print(PlayerCar.name); } public static int LoopClamp (int value, int minValue, int maxValue) diff --git a/Assets/Scripts/TestScripts.cs b/Assets/Scripts/TestScripts.cs new file mode 100644 index 0000000..495cbe0 --- /dev/null +++ b/Assets/Scripts/TestScripts.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class TestScripts : MonoBehaviour +{ + public void Start() + { + SceneManager.LoadScene(4); + } +} diff --git a/Assets/Scripts/TestScripts.cs.meta b/Assets/Scripts/TestScripts.cs.meta new file mode 100644 index 0000000..7fd4472 --- /dev/null +++ b/Assets/Scripts/TestScripts.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6353d73605631bb4ba84158bbcdec189 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/map selector script/SkyboxLoader.cs b/Assets/Scripts/map selector script/SkyboxLoader.cs new file mode 100644 index 0000000..a5d3358 --- /dev/null +++ b/Assets/Scripts/map selector script/SkyboxLoader.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SkyboxLoader : MonoBehaviour +{ + public Material skyboxDay; + public Material skyboxNight; + string skyboxToLoad; + void Awake() + { + skyboxToLoad = GameObject.Find("SkyboxManager").GetComponent().skyboxMaterial; + Debug.Log("Skybox: " + skyboxToLoad); + if (skyboxToLoad == "Day") + { + RenderSettings.skybox = skyboxDay; + } + else + { + RenderSettings.skybox = skyboxNight; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/map selector script/SkyboxLoader.cs.meta b/Assets/Scripts/map selector script/SkyboxLoader.cs.meta new file mode 100644 index 0000000..3f272f8 --- /dev/null +++ b/Assets/Scripts/map selector script/SkyboxLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 56ccdf5df0a83eb4091e7eeb634e5d5a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/map selector script/TimeOfDay.cs b/Assets/Scripts/map selector script/TimeOfDay.cs new file mode 100644 index 0000000..32f2c75 --- /dev/null +++ b/Assets/Scripts/map selector script/TimeOfDay.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +public class TimeOfDay : MonoBehaviour +{ + public string skyboxMaterial = "not selected"; + + public static TimeOfDay Instance; + public TextMeshProUGUI MainText; + + public void ChangeToDayTime() + { + skyboxMaterial = "Day"; + } + public void ChangeToNightTime() + { + skyboxMaterial = "Night"; + } + private void Awake() + { + Instance = this; + DontDestroyOnLoad(gameObject); + } + private void Update() + { + MainText.text = "Selected time of day: \n" + skyboxMaterial; + } +} diff --git a/Assets/Scripts/map selector script/TimeOfDay.cs.meta b/Assets/Scripts/map selector script/TimeOfDay.cs.meta new file mode 100644 index 0000000..da0accb --- /dev/null +++ b/Assets/Scripts/map selector script/TimeOfDay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab14f81283cca7e4c91a272a9773809d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SkyboxSaver.cs b/Assets/SkyboxSaver.cs new file mode 100644 index 0000000..0763c6b --- /dev/null +++ b/Assets/SkyboxSaver.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SkyboxSaver : MonoBehaviour +{ + public string skyboxMaterial; + void Awake() + { + DontDestroyOnLoad(this.gameObject); + } +} diff --git a/Assets/SkyboxSaver.cs.meta b/Assets/SkyboxSaver.cs.meta new file mode 100644 index 0000000..9c35fbc --- /dev/null +++ b/Assets/SkyboxSaver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c18c8390868ebd643b4f572d9a90e043 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 000113f..aed910d 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -17,4 +17,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/mini_racetrack3.unity guid: 2d4634271c08833499c8478f17c7a330 + - enabled: 1 + path: Assets/Scenes/WinScreen.unity + guid: f7320b9acc0c07041a21a406416a5928 m_configObjects: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index facbef1..ef33faf 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -7,7 +7,7 @@ TagManager: - Wall - NPC - Checkpoint - - Button1 + - Skybox layers: - Default - TransparentFX