From 185205ceea437e87dd089f4f3229d9460e7c859f Mon Sep 17 00:00:00 2001 From: Ciakon Date: Wed, 24 Apr 2024 11:37:48 +0200 Subject: [PATCH] hotrod probably broken --- .../Character_BusinessMan_Shirt_01.prefab | 2 +- .../ML-Agents/Timers/AI training_timers.json | 2 +- .../Timers/Racetrack mini_timers.json | 6 +- .../Cars/Hotrod (Benson) Variant.prefab | 547 - Assets/Prefabs/Cars/Hotrod.prefab | 1683 +- Assets/Prefabs/Tracks/racetrack2.prefab | 1044 + .../Prefabs/Training Areas/TrainingV5.prefab | 133114 +++++++++++++++ .../TrainingV5.prefab.meta} | 2 +- Assets/Scenes/AI Training.unity | 1046 +- Assets/Scenes/Racetrack mini.unity | 4 +- Assets/Scripts/AgentControllerV7.cs | 31 +- .../Scripts/Car Customization/Car Loader.cs | 2 +- 12 files changed, 136243 insertions(+), 1240 deletions(-) delete mode 100644 Assets/Prefabs/Cars/Hotrod (Benson) Variant.prefab create mode 100644 Assets/Prefabs/Training Areas/TrainingV5.prefab rename Assets/Prefabs/{Cars/Hotrod (Benson) Variant.prefab.meta => 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--- a/Assets/Scenes/Racetrack mini.unity +++ b/Assets/Scenes/Racetrack mini.unity @@ -27134,7 +27134,7 @@ PrefabInstance: objectReference: {fileID: 454865285} - target: {fileID: 4615150776958234185, guid: dc3e6243ce610df4c845a9fa5df754a7, type: 3} propertyPath: Cars.Array.size - value: 2 + value: 3 objectReference: {fileID: 0} - target: {fileID: 4615150776958234185, guid: dc3e6243ce610df4c845a9fa5df754a7, type: 3} propertyPath: Cars.Array.data[0] @@ -27154,7 +27154,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 5365138393421743302, guid: dc3e6243ce610df4c845a9fa5df754a7, type: 3} propertyPath: players.Array.size - value: 2 + value: 3 objectReference: {fileID: 0} - target: {fileID: 5365138393421743302, guid: dc3e6243ce610df4c845a9fa5df754a7, type: 3} propertyPath: players.Array.data[0] diff --git a/Assets/Scripts/AgentControllerV7.cs b/Assets/Scripts/AgentControllerV7.cs index 3299dd5..97ed939 100644 --- a/Assets/Scripts/AgentControllerV7.cs +++ b/Assets/Scripts/AgentControllerV7.cs @@ -47,8 +47,8 @@ public class AgentController: Agent // Find all child GameObjects that have the WheelControl script attached wheels = GetComponentsInChildren(); - startPosition = transform.localPosition; - startRotation = transform.localRotation; + startPosition = transform.position; + startRotation = transform.rotation; } @@ -76,21 +76,20 @@ public class AgentController: Agent // reset car - transform.localPosition = startPosition; - transform.localRotation = startRotation; + transform.position = startPosition; + transform.rotation = startRotation; rb.velocity = Vector3.zero; rb.angularVelocity = Vector3.zero; - //randomize car position + // //randomize car position - float rng = UnityEngine.Random.Range(-3f, 3f); - // int rng = UnityEngine.Random.(-3, 3); + // float rng = UnityEngine.Random.Range(-3f, 3f); - transform.localPosition = new Vector3( - transform.localPosition.x, - transform.localPosition.y, - transform.localPosition.z + rng - ); + // transform.position = new Vector3( + // transform.position.x, + // transform.position.y, + // transform.position.z + rng + // ); @@ -114,8 +113,8 @@ public class AgentController: Agent sensor.AddObservation(angleToCheckpoint(currentCheckpoint)); // relative vector pointing to checkpoint - Vector3 position = transform.localPosition; - Vector3 checkpointPosition = currentCheckpoint.localPosition; + Vector3 position = transform.position; + Vector3 checkpointPosition = currentCheckpoint.position; Vector3 toCheckpoint = new Vector3( checkpointPosition.x - position.x, @@ -123,7 +122,7 @@ public class AgentController: Agent checkpointPosition.z - position.z ); - float carAngle = transform.localEulerAngles.y; + float carAngle = transform.eulerAngles.y; toCheckpoint = Quaternion.Euler(0, -carAngle, 0) * toCheckpoint.normalized; @@ -353,7 +352,7 @@ public class AgentController: Agent float angleToCheckpoint(Transform checkpoint) { - Vector3 checkpointDirection = checkpoint.localPosition - transform.localPosition; + Vector3 checkpointDirection = checkpoint.position - transform.position; float angle = Vector3.SignedAngle(transform.forward, checkpointDirection, Vector3.up); return angle; diff --git a/Assets/Scripts/Car Customization/Car Loader.cs b/Assets/Scripts/Car Customization/Car Loader.cs index e2c19ad..beabb6f 100644 --- a/Assets/Scripts/Car Customization/Car Loader.cs +++ b/Assets/Scripts/Car Customization/Car Loader.cs @@ -22,7 +22,7 @@ public class CarLoader : MonoBehaviour } catch (System.Exception) { - carType = "Racecar"; + carType = "Bulldozer"; carColor = "Default"; print("no loading"); }