merge fix
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@@ -0,0 +1,104 @@
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using UnityEditor;
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using UnityEngine;
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public class WelcomeWindow : EditorWindow
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{
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private GUIStyle textureButton;
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private GUIStyle headingText;
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[UnityEditor.Callbacks.DidReloadScripts]
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{
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if (EditorApplication.isPlayingOrWillChangePlaymode)
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return;
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OpenWindow();
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[MenuItem("Tools/EmaceArt/Welcome Window")]
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{
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EditorWindow panel = GetWindow<WelcomeWindow>();
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panel.titleContent = new GUIContent("Hello Developer!", Resources.Load<Texture2D>("Favi_top"));
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DrawHeader();
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DrawBody();
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GUILayout.Space(20f);
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DrawFooter();
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GUILayout.EndVertical();
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Application.OpenURL("https://assetstore.unity.com/packages/3d/environments/fantasy/slavic-medieval-village-town-interior-and-exterior-pack-environm-137794");
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GUILayout.Label("Thanks for checkin Slavica Lite", headingText);
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GUILayout.Space(1f);
|
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GUILayout.Label("This pack perfect match with the Medieval Slavica Town Full!", commonText);
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if (GUILayout.Button(image1, textureButton))
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if (GUILayout.Button(logo, textureButton))
|
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Application.OpenURL("https://www.emaceart.com");
|
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|
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GUILayout.BeginVertical();
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GUILayout.Space(10f);
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GUILayout.Label("Visit my free zone. If you like this content, don't forget leave review :)", commonText);
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GUILayout.Space(10f);
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if (GUILayout.Button(linkButton, textureButton))
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Application.OpenURL("https://assetstore.unity.com/lists/free-zone-178789");
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GUILayout.EndVertical();
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UNITY_INSTANCING_BUFFER_END(Props)
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clip(c.a - 0.5);
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ENDCG
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user