using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class InputController : MonoBehaviour
{
    public float Horizontal { get; private set; }
    public float Vertical { get; private set; }
    public float Brake { get; private set; }

    void Update()
    {
        Horizontal = Input.GetAxis("Horizontal");
        Vertical = Input.GetAxis("Vertical");
        Brake = Input.GetAxis("Jump");
    }
}
