using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ingredient : MonoBehaviour { // Start is called before the first frame update // L Vector3 mousePosition; new public Transform transform; public List IngredientIn; bool isMoving = false; //public GameObject table; void Start() { } // Update is called once per frame void Update() { if (isMoving) { Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); transform.position = new Vector3 (mousePosition.x, mousePosition.y, transform.position.z); //Debug.Log(table.Bounds.Contains(mousePosition)); } } void OnMouseUp() { if (isMoving) isMoving = false; else isMoving = true; } }