using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cooking : MonoBehaviour { private string[] ingrediens = {"L","Egg"}; void GetIngredients() { return currentCollisions; } void CheckDishes() { foreach (GameObject ingredient in currentCollisions) { Debug.Log(ingredient.name); } } // Keep track of ingredients going on and off the cooker. List currentCollisions = new List (); private void OnTriggerEnter2D(Collider2D other) { currentCollisions.Add (other.gameObject); CheckDishes(); } private void OnTriggerExit2D(Collider2D other) { currentCollisions.Remove (other.gameObject); } void Update() { GetIngredients(); } }