Merge branch 'master' of git@ooftooft.net:Let-Him-Cook.git
This commit is contained in:
5
.vscode/extensions.json
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Normal file
5
.vscode/extensions.json
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Normal file
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{
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]
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}
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10
.vscode/launch.json
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10
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{
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60
.vscode/settings.json
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60
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--- !u!114 &1639705741
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--- !u!1 &1659394507
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--- !u!1 &1659394507
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -2357,7 +2531,7 @@ GameObject:
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- component: {fileID: 1659394509}
|
- component: {fileID: 1659394509}
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m_Layer: 0
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m_Layer: 0
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m_Name: Toast
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m_Name: Toast
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m_StaticEditorFlags: 0
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@@ -2625,7 +2799,7 @@ MonoBehaviour:
|
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RequiredIngredients:
|
RequiredIngredients:
|
||||||
- {fileID: 143107362}
|
- {fileID: 143107362}
|
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- {fileID: 537514707}
|
- {fileID: 537514707}
|
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NutritionalValue: 0
|
NutritionalValue: 25
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--- !u!212 &1714471224
|
--- !u!212 &1714471224
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SpriteRenderer:
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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14
Assets/Scripts/CookButton.cs
Normal file
14
Assets/Scripts/CookButton.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CookButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject Button;
|
||||||
|
|
||||||
|
void OnMouseUp() {
|
||||||
|
Debug.Log("L");
|
||||||
|
Button.GetComponentInParent<Cooking>().CreateDish();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/CookButton.cs.meta
Normal file
11
Assets/Scripts/CookButton.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 30e28733a4100f84e806c42e84c6d4ba
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MonoImporter:
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externalObjects: {}
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|
serializedVersion: 2
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defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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@@ -14,14 +14,23 @@ public class Cooking : MonoBehaviour
|
|||||||
|
|
||||||
// }
|
// }
|
||||||
|
|
||||||
void CreateDish() {
|
public Vector3 FinishedDishPosition;
|
||||||
|
|
||||||
|
public void CreateDish() {
|
||||||
List <GameObject> Ingredients = GetIngredients();
|
List <GameObject> Ingredients = GetIngredients();
|
||||||
|
|
||||||
List <GameObject> AllDishes = new List <GameObject>();
|
List <GameObject> AllDishes = new List <GameObject>();
|
||||||
|
|
||||||
// Find all dishes ingredients can make
|
// Find all dishes ingredients can make
|
||||||
|
|
||||||
|
if (Ingredients.Count < 1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
foreach (GameObject Ingredient in Ingredients) {
|
foreach (GameObject Ingredient in Ingredients) {
|
||||||
|
|
||||||
|
Debug.Log(Ingredient.name);
|
||||||
|
|
||||||
List <GameObject> Dishes = Ingredient.GetComponent<Ingredient>().IngredientIn;
|
List <GameObject> Dishes = Ingredient.GetComponent<Ingredient>().IngredientIn;
|
||||||
|
|
||||||
foreach (GameObject Dish in Dishes) {
|
foreach (GameObject Dish in Dishes) {
|
||||||
@@ -29,8 +38,9 @@ public class Cooking : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
List <GameObject> PossibleDishes = new List <GameObject>();
|
|
||||||
|
|
||||||
|
List <GameObject> PossibleDishes = new List <GameObject>();
|
||||||
// Find the dishes, where all ingredients exist
|
// Find the dishes, where all ingredients exist
|
||||||
|
|
||||||
foreach (GameObject Dish in AllDishes) {
|
foreach (GameObject Dish in AllDishes) {
|
||||||
@@ -51,26 +61,71 @@ public class Cooking : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (GameObject Dish in PossibleDishes) {
|
// No dishes possible
|
||||||
Debug.Log(Dish);
|
|
||||||
|
if (PossibleDishes.Count < 1) {
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GameObject BestDish = null;
|
||||||
|
foreach (GameObject Dish in PossibleDishes) {
|
||||||
|
|
||||||
|
if (BestDish == null) {
|
||||||
|
BestDish = Dish;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int CurrentNutritionalValue = Dish.GetComponent<Dish>().NutritionalValue;
|
||||||
|
int BestNutrionnalValue = BestDish.GetComponent<Dish>().NutritionalValue;
|
||||||
|
|
||||||
|
if (CurrentNutritionalValue > BestNutrionnalValue) {
|
||||||
|
BestDish = Dish;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find used ingredients
|
||||||
|
List <GameObject> IngredientsInDish = BestDish.GetComponent<Dish>().RequiredIngredients;
|
||||||
|
List <GameObject> UsedIngredients = new();
|
||||||
|
List <GameObject> UnusedIngredients = new();
|
||||||
|
|
||||||
|
foreach (GameObject Ingredient in Ingredients) {
|
||||||
|
if (IngredientsInDish.Contains(Ingredient)) {
|
||||||
|
UsedIngredients.Add(Ingredient);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
UnusedIngredients.Add(Ingredient);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove ingredients and add the dish
|
||||||
|
foreach (GameObject Ingredient in UsedIngredients) {
|
||||||
|
Transform transform = Ingredient.GetComponent<Ingredient>().transform;
|
||||||
|
transform.position = Vector3.up * 50;
|
||||||
|
}
|
||||||
|
|
||||||
|
BestDish.transform.position = FinishedDishPosition;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Keep track of ingredients going on and off the cooker.
|
// Keep track of ingredients going on and off the cooker.
|
||||||
List <GameObject> currentCollisions = new List <GameObject> ();
|
List <GameObject> currentCollisions = new List <GameObject>();
|
||||||
private void OnTriggerEnter2D(Collider2D other) {
|
private void OnTriggerEnter2D(Collider2D other) {
|
||||||
currentCollisions.Add (other.gameObject);
|
currentCollisions.Add (other.gameObject);
|
||||||
CreateDish();
|
|
||||||
}
|
}
|
||||||
private void OnTriggerExit2D(Collider2D other) {
|
private void OnTriggerExit2D(Collider2D other) {
|
||||||
currentCollisions.Remove (other.gameObject);
|
currentCollisions.Remove (other.gameObject);
|
||||||
}
|
}
|
||||||
List <GameObject> GetIngredients()
|
List <GameObject> GetIngredients()
|
||||||
{
|
{
|
||||||
return currentCollisions;
|
List <GameObject> Ingredients = new List <GameObject>();
|
||||||
|
|
||||||
|
foreach (GameObject collision in currentCollisions) {
|
||||||
|
if (collision.tag == "Ingredient") {
|
||||||
|
Ingredients.Add(collision);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Ingredients;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
"com.unity.collab-proxy": "2.2.0",
|
"com.unity.collab-proxy": "2.2.0",
|
||||||
"com.unity.feature.2d": "2.0.0",
|
"com.unity.feature.2d": "2.0.0",
|
||||||
"com.unity.ide.rider": "3.0.24",
|
"com.unity.ide.rider": "3.0.24",
|
||||||
"com.unity.ide.visualstudio": "2.0.18",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.7.5",
|
"com.unity.timeline": "1.7.5",
|
||||||
|
|||||||
@@ -152,7 +152,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
|
||||||
"version": "2.0.18",
|
"version": "2.0.22",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|||||||
@@ -3,7 +3,8 @@
|
|||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags: []
|
tags:
|
||||||
|
- Ingredient
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user