bad code fix
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@@ -8,16 +8,6 @@ using UnityEngine.UI;
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public class Cooking : MonoBehaviour
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{
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// void CheckDishes()
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// {
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// foreach (GameObject ingredient in currentCollisions) {
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// Debug.Log(ingredient.name);
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// Debug.Log(ingredient.GetComponent<Ingredient>().NutritionalValue);
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// }
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// }
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public Vector3 FinishedDishPosition;
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public GameObject AllIngredients;
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public GameObject LevelManager;
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private List<GameObject> DishesCooked = new List<GameObject>(); // stop user from cooking same dish twice.
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