Added function that finds all possible dishes from ingredients
This commit is contained in:
@@ -257,6 +257,7 @@ MonoBehaviour:
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IngredientIn:
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- {fileID: 1790468147}
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- {fileID: 1714471222}
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NutritionalValue: 0
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--- !u!212 &143107366
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -380,7 +381,7 @@ BoxCollider2D:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 0.64, y: 0.64}
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newSize: {x: 1, y: 1}
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newSize: {x: 0.64, y: 0.64}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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@@ -404,6 +405,7 @@ MonoBehaviour:
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IngredientIn:
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- {fileID: 460072661}
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- {fileID: 1525651426}
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NutritionalValue: 0
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--- !u!212 &389679694
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -450,7 +452,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -491,6 +493,7 @@ MonoBehaviour:
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- {fileID: 1274549341}
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- {fileID: 1420342329}
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- {fileID: 885031692}
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NutritionalValue: 0
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--- !u!212 &460072663
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -537,7 +540,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -617,7 +620,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 1
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m_Sprite: {fileID: 21300000, guid: d5d8b548c18b7ef47985238815778a0a, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -638,7 +641,7 @@ Transform:
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m_GameObject: {fileID: 537514707}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 2.04, y: -2.51, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -660,6 +663,7 @@ MonoBehaviour:
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IngredientIn:
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- {fileID: 867381650}
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- {fileID: 1714471222}
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NutritionalValue: 0
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--- !u!61 &537514711
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@@ -739,6 +743,7 @@ MonoBehaviour:
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- {fileID: 1001436608}
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- {fileID: 1274549341}
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- {fileID: 1659394507}
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NutritionalValue: 0
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--- !u!212 &578240411
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -785,7 +790,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -997,6 +1002,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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RequiredIngredients:
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- {fileID: 537514707}
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NutritionalValue: 0
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--- !u!1 &885031692
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1025,7 +1031,7 @@ Transform:
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m_GameObject: {fileID: 885031692}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 2, y: 0, z: 0}
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m_LocalPosition: {x: 3.06, y: -2.09, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1091,6 +1097,7 @@ MonoBehaviour:
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transform: {fileID: 885031693}
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IngredientIn:
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- {fileID: 460072661}
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NutritionalValue: 0
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--- !u!212 &885031696
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -1238,6 +1245,7 @@ MonoBehaviour:
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IngredientIn:
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- {fileID: 1790468147}
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- {fileID: 578240409}
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NutritionalValue: 0
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--- !u!212 &1001436612
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -1347,7 +1355,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: -1
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m_Sprite: {fileID: 21300000, guid: a28e0f4904f55524ea2137416707b61b, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -1368,7 +1376,7 @@ Transform:
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m_GameObject: {fileID: 1147379266}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 1.1}
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m_LocalScale: {x: 1.7, y: 1.7, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1445,7 +1453,7 @@ BoxCollider2D:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 0.64, y: 0.64}
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newSize: {x: 1, y: 1}
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newSize: {x: 0.64, y: 0.64}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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@@ -1471,6 +1479,7 @@ MonoBehaviour:
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- {fileID: 460072661}
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- {fileID: 578240409}
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- {fileID: 1525651426}
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NutritionalValue: 0
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--- !u!212 &1274549345
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -1517,7 +1526,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -1654,6 +1663,7 @@ MonoBehaviour:
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transform: {fileID: 1420342330}
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IngredientIn:
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- {fileID: 460072661}
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NutritionalValue: 0
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--- !u!212 &1420342333
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -1811,7 +1821,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: -1
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -1821,7 +1831,7 @@ SpriteRenderer:
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 2
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m_SpriteSortPoint: 0
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--- !u!4 &1517788315
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Transform:
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@@ -1832,7 +1842,7 @@ Transform:
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m_GameObject: {fileID: 1517788312}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.19, y: 3.03, z: -1}
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m_LocalPosition: {x: -0.19, y: 3.03, z: 1}
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m_LocalScale: {x: 4.0825, y: 3.375, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1926,6 +1936,7 @@ MonoBehaviour:
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- {fileID: 1659394507}
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- {fileID: 1274549341}
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- {fileID: 389679690}
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NutritionalValue: 0
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--- !u!212 &1525651429
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -1972,7 +1983,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -2049,7 +2060,7 @@ BoxCollider2D:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 0.64, y: 0.64}
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newSize: {x: 1, y: 1}
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newSize: {x: 0.64, y: 0.64}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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@@ -2073,6 +2084,7 @@ MonoBehaviour:
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IngredientIn:
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- {fileID: 578240409}
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- {fileID: 1525651426}
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NutritionalValue: 0
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--- !u!212 &1659394511
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -2119,7 +2131,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -2158,6 +2170,7 @@ MonoBehaviour:
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RequiredIngredients:
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- {fileID: 143107362}
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- {fileID: 537514707}
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NutritionalValue: 0
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--- !u!212 &1714471224
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -2204,7 +2217,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -2274,6 +2287,7 @@ MonoBehaviour:
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- {fileID: 143107362}
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- {fileID: 1274549341}
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- {fileID: 1001436608}
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NutritionalValue: 0
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--- !u!212 &1790468150
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -2320,7 +2334,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -4,37 +4,82 @@ using UnityEngine;
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public class Cooking : MonoBehaviour
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{
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void CheckDishes()
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{
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foreach (GameObject ingredient in currentCollisions) {
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// void CheckDishes()
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// {
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// foreach (GameObject ingredient in currentCollisions) {
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Debug.Log(ingredient.name);
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Debug.Log(ingredient.GetComponent<Ingredient>().NutritionalValue);
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// Debug.Log(ingredient.name);
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// Debug.Log(ingredient.GetComponent<Ingredient>().NutritionalValue);
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// }
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// }
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void CreateDish() {
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List <GameObject> Ingredients = GetIngredients();
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List <GameObject> AllDishes = new List <GameObject>();
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// Find all dishes ingredients can make
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foreach (GameObject Ingredient in Ingredients) {
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List <GameObject> Dishes = Ingredient.GetComponent<Ingredient>().IngredientIn;
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foreach (GameObject Dish in Dishes) {
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AllDishes.Add(Dish);
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}
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}
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}
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List <GameObject> PossibleDishes = new List <GameObject>();
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// Find the dishes, where all ingredients exist
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foreach (GameObject Dish in AllDishes) {
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List <GameObject> RequiredIngredients = Dish.GetComponent<Dish>().RequiredIngredients;
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int NumberOfIngredients = RequiredIngredients.Count;
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int IngredientsFulfilled = 0;
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foreach (GameObject Ingredient in Ingredients) {
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if (RequiredIngredients.Contains(Ingredient)) {
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IngredientsFulfilled++;
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}
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}
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if (IngredientsFulfilled == NumberOfIngredients) {
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PossibleDishes.Add(Dish);
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}
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}
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foreach (GameObject Dish in PossibleDishes) {
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Debug.Log(Dish);
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}
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}
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// Keep track of ingredients going on and off the cooker.
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List <GameObject> currentCollisions = new List <GameObject> ();
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private void OnTriggerEnter2D(Collider2D other) {
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currentCollisions.Add (other.gameObject);
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CheckDishes();
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CreateDish();
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}
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private void OnTriggerExit2D(Collider2D other) {
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currentCollisions.Remove (other.gameObject);
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}
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void Update()
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{
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GetIngredients();
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}
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List <GameObject> GetIngredients()
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{
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return currentCollisions;
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}
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// void Update()
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// {
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// GetIngredients();
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// }
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}
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@@ -5,6 +5,7 @@ using UnityEngine;
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public class Dish : MonoBehaviour
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{
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public List <GameObject> RequiredIngredients;
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public int NutritionalValue;
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// Start is called before the first frame update
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@@ -33,9 +33,6 @@ public class Ingredient : MonoBehaviour
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void OnMouseUp()
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{
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if (isMoving)
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isMoving = false;
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else
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isMoving = true;
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Reference in New Issue
Block a user