Added nutrionional value
This commit is contained in:
@@ -4,30 +4,17 @@ using UnityEngine;
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public class Cooking : MonoBehaviour
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{
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private string[] ingrediens = {"L","Egg"};
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List <GameObject> GetIngredients()
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{
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return currentCollisions;
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}
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void CheckDishes()
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{
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foreach (GameObject ingredient in currentCollisions) {
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Debug.Log(ingredient.name);
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Debug.Log(ingredient.GetComponent<Ingredient>().NutritionalValue);
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}
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}
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// Keep track of ingredients going on and off the cooker.
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List <GameObject> currentCollisions = new List <GameObject> ();
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private void OnTriggerEnter2D(Collider2D other) {
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@@ -44,5 +31,10 @@ public class Cooking : MonoBehaviour
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GetIngredients();
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}
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List <GameObject> GetIngredients()
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{
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return currentCollisions;
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}
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}
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@@ -9,6 +9,7 @@ public class Ingredient : MonoBehaviour
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Vector3 mousePosition;
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new public Transform transform;
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public List <GameObject> IngredientIn;
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public int NutritionalValue;
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bool isMoving = false;
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//public GameObject table;
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void Start()
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Reference in New Issue
Block a user