Added crazy Dish ui screen

This commit is contained in:
2024-04-03 17:40:54 +02:00
parent 2c4b6ec8ba
commit c654661e8e
350 changed files with 61076 additions and 185 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using Microsoft.Unity.VisualStudio.Editor;
using UnityEngine;
public class Cooking : MonoBehaviour
@@ -14,6 +15,7 @@ public class Cooking : MonoBehaviour
// }
public Vector3 FinishedDishPosition;
public GameObject AllIngredients;
@@ -96,18 +98,17 @@ public class Cooking : MonoBehaviour
}
}
// old code
//--------------------------------------
// // Remove ingredients and add the dish
// foreach (GameObject Ingredient in UsedIngredients) {
// Transform transform = Ingredient.GetComponent<Ingredient>().transform;
// transform.position = Vector3.up * 50;
// }
//
BestDish.transform.position = FinishedDishPosition;
foreach (GameObject Ingredient in UsedIngredients) {
Transform transform = Ingredient.GetComponent<Ingredient>().transform;
transform.position = Vector3.up * 50;
}
//BestDish.transform.position = FinishedDishPosition;
//--------------------------------------
// Return ingredients to table
@@ -118,6 +119,13 @@ public class Cooking : MonoBehaviour
ingredient.GetComponent<Ingredient>().ResetPosition();
}
// Show dish ui screen
Sprite DishImage = BestDish.GetComponent<SpriteRenderer>().sprite;
int Stars = 3;
string DishName = BestDish.name;
gameObject.GetComponent<DishUI>().ShowUI(DishName, DishImage, Stars);
}
// Keep track of ingredients going on and off the cooker.