Moving Chimken
This commit is contained in:
@@ -134,6 +134,7 @@ GameObject:
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- component: {fileID: 537514709}
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- component: {fileID: 537514709}
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- component: {fileID: 537514708}
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- component: {fileID: 537514708}
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- component: {fileID: 537514710}
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- component: {fileID: 537514710}
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- component: {fileID: 537514711}
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m_Layer: 0
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m_Layer: 0
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m_Name: Chimken
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m_Name: Chimken
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -202,8 +203,8 @@ Transform:
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m_GameObject: {fileID: 537514707}
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m_GameObject: {fileID: 537514707}
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m_LocalPosition: {x: -6.04, y: 4.25, z: 0}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@@ -220,7 +221,52 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: bc5b15c2c5f208b4d95341de4aa7e2f6, type: 3}
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m_Script: {fileID: 11500000, guid: bc5b15c2c5f208b4d95341de4aa7e2f6, type: 3}
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transform: {x: 0, y: 0, z: 0}
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transform: {fileID: 537514709}
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--- !u!61 &537514711
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 537514707}
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m_Enabled: 1
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m_Material: {fileID: 0}
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serializedVersion: 2
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 1
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 0.64, y: 0.64}
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newSize: {x: 1, y: 1}
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m_Size: {x: 0.64, y: 0.64}
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m_EdgeRadius: 0
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--- !u!1 &675419354
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--- !u!1 &675419354
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -299,7 +345,7 @@ Transform:
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m_GameObject: {fileID: 675419354}
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m_GameObject: {fileID: 675419354}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.97, y: 1.69, z: 0}
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m_LocalPosition: {x: 0.01, y: 2.51, z: 0}
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m_LocalScale: {x: 3, y: 3, z: 1}
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m_LocalScale: {x: 3, y: 3, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -397,6 +443,90 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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--- !u!1 &1422303514
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1422303516}
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- component: {fileID: 1422303515}
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m_Layer: 0
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m_Name: Table
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!212 &1422303515
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1422303514}
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m_Enabled: 1
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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--- !u!4 &1422303516
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Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1422303514}
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serializedVersion: 2
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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@@ -404,3 +534,4 @@ SceneRoots:
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- {fileID: 759826130}
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- {fileID: 759826130}
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- {fileID: 537514709}
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- {fileID: 537514709}
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- {fileID: 675419356}
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- {fileID: 675419356}
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- {fileID: 1422303516}
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@@ -5,8 +5,10 @@ using UnityEngine;
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public class Ingredient : MonoBehaviour
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public class Ingredient : MonoBehaviour
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{
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{
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// Start is called before the first frame update
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// Start is called before the first frame update
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//Vector3 mousePosition = Input.mousePosition;
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Vector3 mousePosition;
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public Vector3 transform;
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public Transform transform;
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bool isMoving = false;
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//public GameObject table;
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void Start()
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void Start()
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{
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{
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@@ -15,6 +17,24 @@ public class Ingredient : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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//transform.position = Input
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if (isMoving)
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{
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Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3 (mousePosition.x, mousePosition.y, transform.position.z);
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//Debug.Log(table.Bounds.Contains(mousePosition));
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}
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}
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void OnMouseUp()
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{
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if (isMoving)
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isMoving = false;
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else
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isMoving = true;
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}
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}
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}
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}
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18
Assets/Scripts/Table.cs
Normal file
18
Assets/Scripts/Table.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Table : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Table.cs.meta
Normal file
11
Assets/Scripts/Table.cs.meta
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@@ -0,0 +1,11 @@
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assetBundleVariant:
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Block a user