Made ingredients part of dishes
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@@ -9,14 +9,14 @@ public class Cooking : MonoBehaviour
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void GetIngredients()
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List <GameObject> GetIngredients()
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{
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// foreach (GameObject ingredient in currentCollisions) {
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// Debug.Log(ingredient.name);
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// }
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return currentCollisions
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return currentCollisions;
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}
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void CheckDishes()
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