food position fix

This commit is contained in:
2024-04-03 09:45:30 +02:00
parent 5646ed6504
commit 7c026e34ff
5 changed files with 308 additions and 297 deletions

View File

@@ -15,6 +15,7 @@ public class Cooking : MonoBehaviour
// }
public Vector3 FinishedDishPosition;
public GameObject AllIngredients;
public void CreateDish() {
List <GameObject> Ingredients = GetIngredients();
@@ -29,8 +30,6 @@ public class Cooking : MonoBehaviour
foreach (GameObject Ingredient in Ingredients) {
Debug.Log(Ingredient.name);
List <GameObject> Dishes = Ingredient.GetComponent<Ingredient>().IngredientIn;
foreach (GameObject Dish in Dishes) {
@@ -97,14 +96,27 @@ public class Cooking : MonoBehaviour
}
}
// Remove ingredients and add the dish
// // Remove ingredients and add the dish
// foreach (GameObject Ingredient in UsedIngredients) {
// Transform transform = Ingredient.GetComponent<Ingredient>().transform;
// transform.position = Vector3.up * 50;
// }
BestDish.transform.position = FinishedDishPosition;
foreach (GameObject Ingredient in UsedIngredients) {
Transform transform = Ingredient.GetComponent<Ingredient>().transform;
transform.position = Vector3.up * 50;
}
BestDish.transform.position = FinishedDishPosition;
// Return ingredients to table
for (int i = 0; i < AllIngredients.transform.childCount; i++)
{
GameObject ingredient = AllIngredients.transform.GetChild(i).gameObject;
ingredient.GetComponent<Ingredient>().ResetPosition();
}
}