idk
This commit is contained in:
@@ -375,7 +375,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 143107362}
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m_GameObject: {fileID: 143107362}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 6, y: 0, z: 0}
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m_LocalPosition: {x: 6.01, y: 0.44, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -750,7 +750,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 389679690}
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m_GameObject: {fileID: 389679690}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 12, y: 0, z: 0}
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m_LocalPosition: {x: 12, y: 0.37, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1389,7 +1389,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 537514707}
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m_GameObject: {fileID: 537514707}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 1.97, y: -0.06, z: 0}
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m_LocalPosition: {x: 2.1, y: 0.18, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -2516,8 +2516,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 885031692}
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m_GameObject: {fileID: 885031692}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.01, y: -0.03, z: 0}
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m_LocalPosition: {x: 0.46, y: 0.1, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 1.3, y: 1.3, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 24980076}
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m_Father: {fileID: 24980076}
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@@ -2722,7 +2722,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1001436608}
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m_GameObject: {fileID: 1001436608}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 3.84, y: -0.11, z: 0}
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m_LocalPosition: {x: 3.86, y: 0.26, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -3287,7 +3287,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1274549341}
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m_GameObject: {fileID: 1274549341}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 8, y: 0, z: 0}
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m_LocalPosition: {x: 8.09, y: 0.34, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -3847,7 +3847,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1420342329}
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m_GameObject: {fileID: 1420342329}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 14, y: 0, z: 0}
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m_LocalPosition: {x: 14, y: 0.2, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -4156,7 +4156,7 @@ SpriteRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1517788312}
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m_GameObject: {fileID: 1517788312}
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m_Enabled: 1
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m_Enabled: 0
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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@@ -4471,7 +4471,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1575942281}
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m_GameObject: {fileID: 1575942281}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 16, y: 0, z: 0}
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m_LocalPosition: {x: 15.86, y: 0.26, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -4885,7 +4885,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1659394507}
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m_GameObject: {fileID: 1659394507}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 10, y: 0, z: 0}
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m_LocalPosition: {x: 10, y: 0.33, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -23,7 +23,6 @@ public class Cooking : MonoBehaviour
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private List<GameObject> DishesCooked = new List<GameObject>(); // stop user from cooking same dish twice.
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private List<GameObject> DishesCooked = new List<GameObject>(); // stop user from cooking same dish twice.
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private float timer = 0;
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private float timer = 0;
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private float MaxTimer = 0;
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private float MaxTimer = 0;
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int NV;
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private void Start() {
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private void Start() {
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MaxTimer = GetComponent<DishUI>().MaxTimer;
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MaxTimer = GetComponent<DishUI>().MaxTimer;
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