idk
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@@ -23,7 +23,6 @@ public class Cooking : MonoBehaviour
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private List<GameObject> DishesCooked = new List<GameObject>(); // stop user from cooking same dish twice.
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private float timer = 0;
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private float MaxTimer = 0;
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int NV;
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private void Start() {
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MaxTimer = GetComponent<DishUI>().MaxTimer;
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