L
This commit is contained in:
@@ -91,22 +91,22 @@ public class Cooking : MonoBehaviour
|
||||
|
||||
DishesCooked.Add(BestDish);
|
||||
|
||||
|
||||
// Find used ingredients
|
||||
List <GameObject> IngredientsInDish = BestDish.GetComponent<Dish>().RequiredIngredients;
|
||||
List <GameObject> UsedIngredients = new();
|
||||
List <GameObject> UnusedIngredients = new();
|
||||
|
||||
foreach (GameObject Ingredient in Ingredients) {
|
||||
if (IngredientsInDish.Contains(Ingredient)) {
|
||||
UsedIngredients.Add(Ingredient);
|
||||
}
|
||||
else {
|
||||
UnusedIngredients.Add(Ingredient);
|
||||
}
|
||||
}
|
||||
|
||||
// old code
|
||||
// // Find used ingredients
|
||||
// List <GameObject> IngredientsInDish = BestDish.GetComponent<Dish>().RequiredIngredients;
|
||||
// List <GameObject> UsedIngredients = new();
|
||||
// List <GameObject> UnusedIngredients = new();
|
||||
|
||||
// foreach (GameObject Ingredient in Ingredients) {
|
||||
// if (IngredientsInDish.Contains(Ingredient)) {
|
||||
// UsedIngredients.Add(Ingredient);
|
||||
// }
|
||||
// else {
|
||||
// UnusedIngredients.Add(Ingredient);
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
//--------------------------------------
|
||||
// // Remove ingredients and add the dish
|
||||
// foreach (GameObject Ingredient in UsedIngredients) {
|
||||
|
||||
Reference in New Issue
Block a user