Chimken
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@@ -133,6 +133,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 537514709}
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- component: {fileID: 537514709}
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- component: {fileID: 537514708}
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- component: {fileID: 537514708}
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- component: {fileID: 537514710}
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m_Layer: 0
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m_Layer: 0
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m_Name: Chimken
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m_Name: Chimken
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -207,6 +208,19 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &537514710
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 537514707}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bc5b15c2c5f208b4d95341de4aa7e2f6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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transform: {x: 0, y: 0, z: 0}
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--- !u!1 &675419354
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--- !u!1 &675419354
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -5,6 +5,8 @@ using UnityEngine;
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public class Ingredient : MonoBehaviour
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public class Ingredient : MonoBehaviour
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{
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{
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// Start is called before the first frame update
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// Start is called before the first frame update
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//Vector3 mousePosition = Input.mousePosition;
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public Vector3 transform;
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void Start()
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void Start()
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{
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{
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@@ -13,6 +15,6 @@ public class Ingredient : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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//transform.position = Input
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}
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}
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}
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}
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